Netrunner (R) v1.0 Corporation Card List Wizards of the Coast, Inc. (Released April 1996) 374 Cards Total (55 Rares, 66 Uncommons, 44 Commons, 22 Vitals) *187 Corp Cards (33 Agenda, 60 ICE, 27 Operations, 41 Nodes, 26 Upgrades) Other Netrunner lists available: Runner v1.0, Proteus Key: [X] - Number of Bits A: - Action * - Subroutine 0 T - Cost to Trash n/a - Not Applicable **Agenda (Corporation)** Card Title: AI Chief Financial Officer Card Type: Agenda-Asset Card Text: A: Shuffle cards stored in HQ and the Archives into R&D; then draw five cards. Diff./Agenda: 5/2 Artist: Pete Venters Rarity: Rare Card Title: Artificial Security Directors Card Type: Agenda-Research Card Text: Difficulty of Black Ops agendas is reduced by 1. Diff./Agenda: 3/1 Artist: Fellwalker & Tolen Rarity: Rare Card Title: Bioweapons Engineering Card Type: Agenda-Research Card Text: Each source of meat damage inflicts +1 meat damage. Diff./Agenda: 4/3 Artist: Doug Chaffee Rarity: Rare Card Title: Black Ice Quality Assurance Card Type: Agenda-Research-Black Ops Card Text: All black ice has +2 strength. Diff./Agenda: 5/2 Artist: James Allen Higgins Rarity: Rare Card Title: Corporate Boon Card Type: Agenda-Asset Card Text: Put four Boon counters on Corporate Boon when you score it. Boon Counter: Gain an action. Use this ability only once per turn and only during your turn. Diff./Agenda: 6/2 Artist: Mike Kimble Rarity: Vital Card Title: Corporate Coup Card Type: Agenda-Black Ops Card Text: Put [15] from the bank on Corporate Coup when you score it. A: Take [3] from Corporate Coup, if it has any bits. Diff./Agenda: 5/2 Artist: Dave Pilurs Rarity: Vital Card Title: Corporate Downsizing Card Type: Agenda-Gray Ops Card Text: When you score Corporate Downsizing, show to Runner any number of agenda cards stored in HQ. Gain bits equal to twice the combined agenda points of these cards; then shuffle them into R&D. Diff./Agenda: 3/2 Artist: James Allen Higgins Rarity: Vital Card Title: Corporate Retreat Card Type: Agenda-Gray Ops Card Text: You lose the following ability as soon as you rez or install any card. A: Gain [2]. Diff./Agenda: 4/3 Artist: Doug Keith Rarity: Vital Card Title: Corporate War Card Type: Agenda-Black Ops Card Text: If you have [12] or more bits in your pool when you score Corporate War, gain [12]; otherwise, lose all bits. Diff./Agenda: 3/3 Artist: Greg Staples Rarity: Vital Card Title: Data Fort Reclamation Card Type: Agenda-Gray Ops Card Text: Gain [10] and choose up to four cards stored in HQ when you score Data Fort Reclamation. Create a new data fort using the cards chosen. Install the cards one at a time; you may rez them when you install them. Then, return to the bank any of the [10] not spent. Diff./Agenda: 4/2 Artist: Jonnie Wilder Rarity: Vital Card Title: Detroit Police Contract Card Type: Agenda-Black Ops Card Text: Put [12] from the bank on Detroit Police Contract when you score it. Take [2] from Detroit Police Contract, if it has any bits, at the start of each of your turns. Diff./Agenda: 4/1 Artist: Doug Chaffee Rarity: Vital Card Title: Employee Empowerment Card Type: Agenda-Gray Ops Card Text: You may choose to draw an additional card at the start of each of your turns. A: Draw two cards. Diff./Agenda: 4/3 Artist: Dan Frazier Rarity: Vital Card Title: Encryption Breakthrough Card Type: Agenda-Research Card Text: All code gates have +1 strength. When you score Encryption Breakthrough, reveal as many code gates as you wish. Then, gain [1] for each revealed or rezzed code gate. Diff./Agenda: 5/2 Artist: Kim Francisco Rarity: Rare Card Title: Executive Extraction Card Type: Agenda-Black Ops Card Text: Difficulty of Gray Ops agendas is reduced by 1. Diff./Agenda: 3/1 Artist: Dan Frazier Rarity: Rare Card Title: Genetics-Visionary Acquisition Card Type: Agenda-Gray Ops Card Text: Difficulty of Research agendas is reduced by 1. Diff./Agenda: 3/1 Artist: Doug Shuler Rarity: Rare Card Title: Hostile Takeover Card Type: Agenda-Gray Ops Card Text: Gain [5] when you score Hostile Takeover. Diff./Agenda: 3/1 Artist: Doug Shuler Rarity: Vital Card Title: Ice Transmutation Card Type: Agenda-Research Card Text: Choose a piece of rezzed ice when you score Ice Transmutation. That ice now has +1 strength, and each subroutine on it is repeated once. Treat this as if each repeated subroutine appeared immediately after the original subroutine. Diff./Agenda: 5/3 Artist: T. Brian Wagner Rarity: Vital Card Title: Main-Office Relocation Card Type: Agenda-Gray Ops Card Text: Hand size +2 Diff./Agenda: 4/3 Artist: Mike Kimble Rarity: Vital Card Title: Marine Arcology Card Type: Agenda-Asset Card Text: A, A: Gain [3]. Diff./Agenda: 3/2 Artist: Ernie Chan Rarity: Vital Card Title: Netwatch Operations Office Card Type: Agenda-Asset Card Text: A:Trace 2 -If trace is successful, give Runner a tag. Diff./Agenda: 5/2 Artist: Christina Wald Rarity: Vital Card Title: On-Call Solo Team Card Type: Agenda-Asset Card Text: A: Do 1 meat damage. Use this ability only if Runner is tagged. Diff./Agenda: 4/3 Artist: Matt Wilson Rarity: Vital Card Title: Political Coup Card Type: Agenda-Black Ops Card Text: Put [12] from the bank on Political Coup when you score it. A: Take [3] from Political Coup, if it has any bits. Diff./Agenda: 4/2 Artist: Ernie Chan Rarity: Vital Card Title: Political Overthrow Card Type: Agenda-Black Ops Card Text: A: Gain [3]. Diff./Agenda: 9/6 Artist: Doug Chaffee Rarity: Rare Card Title: Polymer Breakthrough Card Type: Agenda-Research Card Text: Gain [1] at the start of each of your turns. Diff./Agenda: 6/3 Artist: Kevin Taylor Rarity: Vital Card Title: Priority Requisition Card Type: Agenda-Gray Ops Card Text: You may rez a piece of ice, at no cost, when you score Priority Requisition. Diff./Agenda: 5/3 Artist: Kevin Stein Rarity: Vital Card Title: Private Cybernet Police Card Type: Agenda-Asset Card Text: A:Trace 5 -If trace is successful, give Runner a tag. Diff./Agenda: 7/2 Artist: Brian Booker Rarity: Vital Card Title: Project Babylon Card Type: Agenda-Black Ops Card Text: Score 1 additional agenda point for every two advancement counters over Project Babylon's difficulty that are on Project Babylon when you score it. Diff./Agenda: 3/1 Artist: Greg Staples Rarity: Vital Card Title: Security Net Optimization Card Type: Agenda-Gray Ops Card Text: Choose a fort when you score Security Net Optimization. That fort gives all ice installed on it +1 strength. Diff./Agenda: 5/3 Artist: Chris Vande Voort Rarity: Vital Card Title: Security Purge Card Type: Agenda-Gray Ops Card Text: Show the top three cards of R&D to Runner when you score Security Purge. If any of those cards are ice, install and rez them, at no cost. Trash the rest of those cards. Diff./Agenda: 3/2 Artist: Ramon Mascarenas Rarity: Rare Card Title: Strike Force Kali Card Type: Agenda-Asset Card Text: A: Do 2 meat damage. Use this ability only if Runner is tagged. Diff./Agenda: 6/3 Artist: Richard Thomas Rarity: Rare Card Title: Subsidiary Branch Card Type: Agenda-Gray Ops Card Text: Gain an action during each of your turns. Diff./Agenda: 6/1 Artist: Anthony Petrarca Rarity: Vital Card Title: Superior Net Barriers Card Type: Agenda-Research Card Text: All walls have +1 strength. When you score Superior Net Barriers, reveal as many walls as you wish. Then, gain [1] for each revealed or rezzed wall. Diff./Agenda: 6/3 Artist: Ramon Mascarenas Rarity: Rare Card Title: Tycho Extension Card Type: Agenda-Asset Diff./Agenda: 4/4 Card Text: n/a Artist: Randy Gallegos Rarity: Vital **ICE (Corporation)** Card Title: Asp Card Type: Ice-Sentry-Flatline Card Text: *Trace 5-If trace is successful, end the run, and Runner cannot run again until Runner takes an action to pay [1]. Cost/Strength: 4/4 Artist: Mark Poole Rarity: Common Card Title: Ball and Chain Card Type: Ice-Code Gate Card Text: *For the remainder of the run, Runner must pay [2] when encountering a piece of ice, in addition to any other costs, or end the run. Cost/Strength: 2/5 Artist: Robert McLees Rarity: Uncommon Card Title: Banpei Card Type: Ice-Sentry-Killer Card Text: *Trash a program. *End the run. Cost/Strength: 4/0 Artist: Doug Shuler Rarity: Common Card Title: Bolter Cluster Card Type: Ice-Sentry-AP-Hellbolt Card Text: *Do 4 Net damage. *Runner cannot break any subroutines of the next piece of ice encountered during the run. Cost/Strength: 7/4 Artist: Norm Dwyer Rarity: Common Card Title: Canis Major Card Type: Ice-Sentry-Watchdog Card Text: *For the remainder of the run, all further ice is encountered at +2 strength. Cost/Strength: 0/4 Artist: Ash Arnett Rarity: Uncommon Card Title: Canis Minor Card Type: Ice-Sentry-Watchdog Card Text: *For the remainder of the run, all further ice is encountered at +1 strength. Cost/Strength: 0/5 Artist: Mark Collen Rarity: Uncommon Card Title: Cerberus Card Type: Ice-Sentry-Black Ice-AP-Hellhound Card Text: *Do 3 Net damage. *Trace 5-If trace is successful, give Runner a Cerberus counter. Each Cerberus counter does 2 Net damage at the start of each run. Runner may remove a Cerberus counter by taking an action to spend [4]. *End the run. Cost/Strength: 11/5 Artist: Robert McLees Rarity: Common Card Title: Cinderella Card Type: Ice-Sentry-Black Ice-AP-Firestarter Card Text: *Trace 6-If trace is successful, end the run, trash a piece of hardware, and do 2 meat damage. This damage cannot be prevented. Cost/Strength: 8/6 Artist: Kaja Foglio Rarity: Uncommon Card Title: Code Corpse Card Type: Ice-Sentry-Ice-AP-Zombie Card Text: *Do 1 brain damage. *Do 1 brain damage. *End the run. Cost/Strength: 10/5 Artist: Brian Booker Rarity: Uncommon Card Title: Cortical Scanner Card Type: Ice-Code Gate Card Text: *End the run. *End the run. *End the run. Cost/Strength: 7/3 Artist: Robert McLees Rarity: Rare Card Title: Cortical Scrub Card Type: Ice-Sentry-Black Ice-AP-Brainwipe Card Text: *Do 1 brain damage. *End the run. Cost/Strength: 7/3 Artist: Mark Tedin Rarity: Common Card Title: Crystal Wall Card Type: Ice-Wall Card Text: *End the run. Cost/Strength: 4/3 Artist: John Casbeer Rarity: Common Card Title: D' Arc Knight Card Type: Ice-Sentry-Killer Card Text: *Trash a program. *End the run. Cost/Strength: 6/2 Artist: Doug Shuler Rarity: Common Card Title: Data Darts Card Type: Ice-Sentry-AP-Hellbolt Card Text: *Do 3 Net damage. *Runner cannot break any subroutines of the next piece of ice encountered during the run. Cost/Strength: 5/3 Artist: Robert McLees Rarity: Uncommon Card Title: Data Naga Card Type: Ice-Sentry-Killer Card Text: *Trash a program. *End the run. Cost/Strength: 9/5 Artist: Kaja Foglio Rarity: Uncommon Card Title: Data Raven Card Type: Ice-Sentry Card Text: *Trace 5 -If trace is successful, give Runner a tag and a Data Raven counter. Each Data Raven counter gives Runner a tag at the start of each of his or her turns. Runner may remove a Data Raven counter by taking an action to pay [1]. Cost/Strength: 5/5 Artist: Matt Milberger Rarity: Uncommon Card Title: Data Wall Card Type: Ice-Wall Card Text: *End the run. Cost/Strength: 1/0 Artist: Jonnie Wilder Rarity: Common Card Title: Data Wall 2.0 Card Type: Ice-Wall Card Text: *End the run. Cost/Strength: 2/1 Artist: Jonnie Wilder Rarity: Common Card Title: Endless Corridor Card Type: Ice-Code Gate Card Text: *End the run. *End the run. Cost/Strength: 4/2 Artist: Anthony Petrarca Rarity: Rare Card Title: Fang Card Type: Ice-Sentry-Pit Bull Card Text: *Trace 4-If trace is successful, end the run, and Runner cannot run again until Runner takes an action to pay [2]. Cost/Strength: 5/4 Artist: Kim Francisco Rarity: Common Card Title: Fang 2.0 Card Type: Ice-Sentry-Pit Bull Card Text: *Trace 5-If trace is successful, end the run, and Runner cannot run again until Runner takes an action to pay [2]. Cost/Strength: 6/5 Artist: Anson Maddocks Rarity: Common Card Title: Fatal Attractor Card Type: Ice-Sentry-Black Ice-AP Card Text: *The next time Runner encounters a piece of ice during the run, do 3 Net damage unless Runner breaks all subroutines of that piece of ice. Cost/Strength: 1/4 Artist: Mark Tedin Rarity: Rare Card Title: Fetch 4.0.1 Card Type: Ice-Sentry-Bloodhound Card Text: *Trace 3-If trace is successful, give Runner a tag. Cost/Strength: 0/3 Artist: Kim Francisco Rarity: Common Card Title: Filter Card Type: Ice-Code Gate Card Text: *End the run. Cost/Strength: 0/0 Artist: Daniel Gelon Rarity: Common Card Title: Fire Wall Card Type: Ice-Wall Card Text: *End the run. Cost/Strength: 5/4 Artist: Kim Francisco Rarity: Common Card Title: Fragmentation Storm Card Type: Ice-Sentry-Flatline Card Text: *Trace 4-If trace is successful, end the run and trash a program, and Runner cannot run again until Runner takes an action to pay [1]. Cost/Strength: 6/4 Artist: Fellwalker & Tolen Rarity: Uncommon Card Title: Haunting Inquisition Card Type: Ice-Code Gate Card Text: *Runner cannot make another run during his or her next six actions. *End the run. Cost/Strength: 8/6 Artist: Robert McLees Rarity: Rare Card Title: Homewrecker (TM) Card Type: Ice-Sentry-Black Ice-AP-Firestarter Card Text: *Trace 5-If trace is successful, end the run, trash a piece of hardware, and do 2 meat damage. This damage cannot be prevented. Cost/Strength: 7/5 Artist: Mark Tedin Rarity: Common Card Title: Hunter Card Type: Ice-Sentry-Bloodhound Card Text: *Trace 5-If trace is succesful, give Runner a tag. Cost/Strength: 2/5 Artist: Kim Francisco Rarity: Uncommon Card Title: Ice Pick Willie Card Type: Ice-Sentry-Killer Card Text: *Trash a program. *End the run. Cost/Strength: 5/1 Artist: Mark Poole Rarity: Common Card Title: Jack Attack Card Type: Ice-Sentry-AP Card Text: *For the remainder of the run, Runner cannot jack out. *Trace 5-If trace is successful, give Runner a tag. Cost/Strength: 3/3 Artist: Anson Maddocks Rarity: Uncommon Card Title: Keeper Card Type: Ice-Code Gate Card Text: *End the run. Cost/Strength: 4/4 Artist: Daniel Gelon Rarity: Common Card Title: Laser Wire Card Type: Ice-Wall Card Text: *Do 1 Net damage. *End the run. Cost/Strength: 4/2 Artist: Kim Francisco Rarity: Rare Card Title: Liche Card Type: Ice-Sentry-Black Ice-AP Card Text: *Do 1 brain damage. *Do 1 brain damage. *Do 1 brain damage. *End the run. Cost/Strength: 14/6 Artist: Mark Poole Rarity: Uncommon Card Title: Mastiff Card Type: Ice-Sentry-Black Ice-AP-Hellhound -Watchdog Card Text: *Do 1 brain damage. *Do 1 Net damage. *For the remainder of the run, all ice is encountered at +1 strength. *-If trace is successful, give Runner a Mastiff counter. Each Mastiff counter does 1 brain damage at the start of each run. Runner may remove a Mastiff counter by taking an action to spend [4]. *End the run. Cost/Strength: 12/5 Artist: Doug Shuler Rarity: Uncommon Card Title: Mazer Card Type: Ice-Code Gate Card Text: *End the run. Cost/Strength: 5/5 Artist: Daniel Gelon Rarity: Uncommon Card Title: Nerve Labyrinth Card Type: Ice-Code Gate Card Text: *Do 2 Net damage. *End the run. Cost/Strength: 6/4 Artist: Anson Maddocks Rarity: Rare Card Title: Neural Blade Card Type: Ice-Sentry-AP-Sword Card Text: *Do 1 Net damage. *Runner cannot break any subroutines of the next piece of ice encountered during the run. Cost/Strength: 4/4 Artist: Mark Poole Rarity: Common Card Title: Pi in the 'Face Card Type: Ice-Sentry-DecKrash Card Text: *End the run. Cost/Strength: 5/3 Artist: Robert McLees Rarity: Common Card Title: Pocket Virtual Reality Card Type: Ice-Sentry Card Text: *Trace 6-If trace is successful, give Runner a tag. *Trace 6-If trace is successful, give Runner a tag. Whenever Pocket Virtual Reality is encountered, gain [4]. Use these bits only to pay for the above traces. When the encounter ends, return to the bank any of the [4] you did not spend. Cost/Strength: 7/4 Artist: Fellwalker & Tolen Rarity: Uncommon Card Title: Quandary Card Type: Ice-Code Gate Card Text: *End the run. Cost/Strength: 2/2 Artist: Daniel Gelon Rarity: Common Card Title: Razor Wire Card Type: Ice-Wall Card Text: *Do 2 Net damage. *End the run. Cost/Strength: 6/3 Artist: John Casebeer Rarity: Rare Card Title: Reinforced Wall Card Type: Ice-Wall Card Text: *End the run. *End the run. Cost/Strength: 8/4 Artist: Kim Francisco Rarity: Rare Card Title: Rex Card Type: Ice-Sentry-Pit Bull Card Text: *Trace 3-If trace is successful, end the run, and Runner cannot run again until Runner takes an action to pay [2]. Cost/Strength: 4/3 Artist: Brian Booker Rarity: Common Card Title: Rock Is Strong Card Type: Ice-Wall Card Text: *End the run. Cost/Strength: 6/5 Artist: Anson Maddocks Rarity: Uncommon Card Title: Scramble Card Type: Ice-Code Gate Card Text: *End the run. Cost/Strength: 3/3 Artist: Daniel Gelon Rarity: Common Card Title: Sentinels Prime Card Type: Ice-Sentry-Killer Card Text: *Trash a program. *End the run. Cost/Strength: 8/4 Artist: Kevin Taylor Rarity: Uncommon Card Title: Shock.r Card Type: Ice-Sentry-AP-Stun Card Text: *Runner cannot break any subroutines of the next piece of ice encountered during the run, and cannot jack out until after that encounter. Cost/Strength: 1/3 Artist: Mark Collen Rarity: Uncommon Card Title: Shotgun Wire Card Type: Ice-Wall Card Text: *Do 2 Net damage. *End the run. Cost/Strength: 8/5 Artist: Kim Francisco Rarity: Rare Card Title: Sleeper Card Type: Ice-Code Gate Card Text: *End the run. Cost/Strength: 1/1 Artist: Daniel Gelon Rarity: Common Card Title: TKO 2.0 Card Type: Ice-Sentry-AP-Knockout Card Text: End the run, and Runner forgoes his or her next action. Cost/Strength: 7/4 Artist: John Casebeer Rarity: Common Card Title: Too Many Doors Card Type: Ice-Sentry Card Text: *Secretly spend [0], [1], or [2]; Runner does the same. Then you and Runner reveal how much each of you spent. End the run unless you spent as many bits as Runner spent. Cost/Strength: 1/3 Artist: Pete Venters Rarity: Rare Card Title: Triggerman Card Type: Ice-Sentry-Kller Card Text: *Trash a program. *End the run. Cost/Strength: 7/3 Artist: Robert McLees Rarity: Common Card Title: Tutor Card Type: Ice-Code Gate Card Text: *For the remainder of the run, all ice encountered has an additional subroutine, "*End the run," after all other subroutines. Cost/Strength: 4/5 Artist: Roger Coad Rarity: Rare Card Title: Vacuum Link Card Type: Ice-Sentry-Random Card Text: *Roll a die. If you roll a 1, 2, or 3, Runner resumes the run from that many pieces of rezzed ice back, or jacks out. If there are not that many pieces of ice, Runner returns to the first piece of ice. Cost/Strength: 3/5 Artist: Robert McLees Rarity: Rare Card Title: Viral 15 Card Type: Ice-Sentry Card Text: *For the remainder of the run, Runner must pay [1] to jack out, in addition to any other costs. *For the remainder of the run, Runner trashes an installed program after passing each piece of rezzed ice, including Viral 15, unless Runner jacks out. Cost/Strength: 5/3 Artist: Robert McLees Rarity: Uncommon Card Title: Virizz Card Type: Ice-Sentry Card Text: *For the remainder of the run, Runner must pay an additional [1] to break each ice subroutine. Cost/Strength: 2/4 Artist: Doug Shuler Rarity: Uncommon Card Title: Wall of Ice Card Type: Ice-Wall Card Text: *Do 2 Net damage. *Do 2 Net damage. *End the run. *End the run. Cost/Strength: 13/6 Artist: Mark Tedin Rarity: Rare Card Title: Wall of Static Card Type: Ice-Wall Card Text: *End the run. Cost/Strength: 3/2 Artist: Kim Francisco Rarity: Common Card Title: Zombie Card Type: Ice-Sentry-Black Card Text: *Do 1 brain damage. *Do 1 brain damage. *End the run. Cost/Strength: 9/4 Artist: Pete Venters Rarity: Common **Operations (Corporation)** Card Title: Accounts Receivable Card Type: Operation-Transactions Card Text: Gain [9]. Cost: 5 Artist: Zak Plucinski Rarity: Common Card Title: Annual Reviews Card Type: Operation Card Text: Draw three cards. Cost: 0 Artist: John Ramirez Rarity: Uncommon Card Title: Audit of Call Records Card Type: Operation Card Text: Play only if Runner attempted two or more runs during his or her last turn. Trace 5-If trace is successful, give Runner a tag. Cost: 0 Artist: Tony Luke Rarity: Common Card Title: Chance Observation Card Type: Operation Card Text: Play only if Runner attempted a run during his or her last turn. Trace 5-If trace is successful, give Runner a tag. Cost: 2 Artist: John Ramirez Rarity: Common Card Title: Closed Accounts Card Type: Operation-Gray Ops Card Text: Play only if Runner is tagged. Runner loses all bits. Cost: 1 Artist: Randy Gallegos Rarity: Uncommon Card Title: Corporate Detective Agency Card Type: Operation Card Text: Play only if Runner is tagged. Trash up to two resources, at no cost. Cost: 1 Artist: Zak Plucinski Rarity: Uncommon Card Title: Datapool(R) by Zetatech Card Type: Operation-Gray Ops Card Text: Play only if Runner is tagged. Give Runner two tags. Cost: 1 Artist: James Allen Higgins Rarity: Uncommon Card Title: Day Shift Card Type: Operation Card Text: Draw two cards and gain [1]. Cost: 0 Artist: Zak Plucinski Rarity: Uncommon Card Title: Edgerunner, Inc., Temps Card Type: Operation Card Text: Gain three consecutive actions, which you may use only to install cards. You are not required to take all three of these actions. Cost: 1 Artist: Zak Plucinski Rarity: Uncommon Card Title: Efficiency Experts Card Type: Operation-Transactions Card Text: Gain [3]. Cost: 0 Artist: John Ramirez Rarity: Common Card Title: Falsified-Transactions Expert Card Type: Operation Card Text: Move up to three advancement counters from one card to another installed card that can be advanced. Cost: 1 Artist: Craig Gilmore Rarity: Rare Card Title: Management Shake-Up Card Type: Operation Card Text: Add three advancement counters to any combination of installed cards that can be advanced. Cost: 10 Artist: Zak Plucinski Rarity: Common Card Title: Netwatch Credit Voucher Card Type: Operation-Gray Ops Card Text: Play only if Runner is tagged. Give Runner a tag, and gain [1]. Cost: 0 Artist: Margaret Organ-Kean Rarity: Common Card Title: New Blood Card Title: Operation Card Text: Conceal all revealed but unrezzed ice; then rearrange your installed ice by swapping pairs of ice while Runner looks away. Cost: 0 Artist: Mike Kimble Rarity: Rare Card Title: Night Shift Card Title: Operation Card Text: Gain [2] and draw one card. Cost: 0 Artist: Zak Plucinski Rarity: Common Card Title: Off-Site Backups Card Type: Operation Card Text: Bring any card from the Archives into HQ. Cost: 0 Artist: Zak Plucinski Rarity: Uncommon Card Title: Overtime Incentives Card Type: Operation Card Text: Gain two actions. Cost: 4 Artist: Zak Plucinski Rarity: Uncommon Card Title: Planning Consultants Card Type: Operation-Gray Ops Card Text: Look at the top five cards of R&D and arrange them in any order you choose. Cost: 0 Artist: Christina Wald Rarity: Common Card Title: Power Grid Overload Card Type: Operation-Gray Ops Card Text: Play only if Runner is tagged. Trash X pieces of hardware, other than cybernetics. Cost: X Artist: Randy Gallegos Rarity: Uncommon Card Title: Project Consultants Card Type: Operation Card Text: Add four advancement counters to any combination of installed cards that can be advanced. Cost: 12 Artist: Mike Raabe Rarity: Uncommon Card Title: Punitive Counterstrike Card Type: Operation-Black Ops Card Text: Play only if Runner is tagged. Do 2 meat damage. Cost: 0 Artist: Dave Pilurs Rarity: Uncommon Card Title: Scorched Earth Card Type: Operation-Black Ops Card Text: Play only if Runner is tagged. Do 4 meat damage. Cost: 3 Artist: Greg Staples Rarity: Uncommon Card Title: Silver Lining Recovery Protocol Card Type: Operation Card Text: If any agendas were stolen during Runner's last turn, gain bits equal to three times the number of advancement counters those agendas had. Cost: 0 Artist: Jonnie Wilder Rarity: Rare Card Title: Systematic Layoffs Card Type: Operation Card Text: Add two advancement counters to any combination of installed cards that can be advanced. Cost: 5 Artist: Zak Plucinski Rarity: Common Card Title: Team Restructuring Card Type: Operation Card Text: Add one advancement counter to each of up to two installed cards that can be advanced. Cost: 1 Artist: Craig Gilmore Rarity: Uncommon Card Title: Trojan Horse Card Type: Operation Card Text: Play only if Runner stole any agendas during his or her last turn. Give Runner a tag. Cost: 2 Artist: Mike Kimble Rarity: Common Card Title: Urban Renewal Card Type: Operation-Black Ops Card Text: Play only if Runner is tagged. Do 5 meat damage. Cost: 6 Artist: Doug Chaffee Rarity: Common **Nodes/Upgrades (Corporation)** Card Title: Aardvark Card Type: Upgrade Card Text: Runner cannot use worms during runs on this fort. If Runner uses a worm during a run on this fort before Aardvark is rezzed, you may rez Aardvark to trash that worm, and any bits spent using that worm on the current piece of ice are lost to no effect. Runner may then use further icebreakers to break the ice. Cost/Trash: 0/4 T Artist: Fellwalker & Tolen Rarity: Rare Card Title: ACME Savings and Loan Card Type: Node-Transactions Card Text: Rezzing ACME S&L costs 1 agenda point, in addition to the normal cost. When you rez ACME S&L, gain [12] and trash ACME S&L. For the remainder of the game, pay [1] at the end of each of your turns, or lose the game. You can remove this effect, and score 1 agenda point, by taking an action to pay [12]. Cost/Trash: 0/0 T Artist: Ramon Mascarenas Rarity: Uncommon Card Title: Antiquated Interface Routines Card Type: Upgrade Card Text: All ice on this fort has +1 strength. Cost/Trash: 2/1 T Artist: Mark Collen Rarity: Uncommon Card Title: BBS Whispering Campaign Card Type: Node-Advertisement Card Text: Put [16] from the bank on BBS Whispering Campaign when you rez it. When all the bits have been removed, trash BBS Whispering Campaign. A: Take [2] from BBS Whispering Campaign. Cost/Trash: 0/4 T Artist: Kevin Taylor Rarity: Common Card Title: Bizarre Encryption Scheme Card Type: Upgrade Card Text: Runner does not score any agenda (or agendas) during a run in which Bizarre Encryption Scheme is accessed; return that agenda to the fort instead. Runner scores the agenda at the start of his or her next turn if neither you nor Runner has scored it by then. This does not affect any further runs. Cost/Trash: 0/1 T Artist: Mark Collen Rarity: Uncommon Card Title: Blood Cat Card Type: Node-AI Card Text: A:Trace 5 -If trace is successful, give Runner a tag. Cost/Trash: 6/0 T Artist: Larry Friedman Rarity: Rare Card Title: Braindance Campaign Card Type: Node-Advertisement-Gray Ops Card Text: Put [12] from the bank on Braindance Campaign when you rez it. Take [2] from Braindance Campaign at the start of each of your turns. When all the bits have been removed, trash Braindance Campaign. Cost/Trash: 6/7 T Artist: Heather Hudson Rarity: Common Card Title: Chester Mix Card Type: Upgrade-Sysop Card Text: Cost to install ice on this fort is reduced by [2]. Cost/Trash: 0/3 T Artist: Lawrence Snelly Rarity: Rare Card Title: Chicago Branch Card Type: Node-Asset Card Text: A, [3]: Add two advancement counters to an installed card that can be advanced. Cost/Trash: 2/1 T Artist: Anthony Petrarca Rarity: Uncommon Card Title: Chimera Card Type: Upgrade-Ambush Card Text: When Runner accesses Chimera, trash a daemon. Cost/Trash: 2/3 T Artist: Larry Friedman Rarity: Rare Card Title: City Surveillance Card Type: Node-Gray Ops Card Text: For each card Runner draws, give Runner a tag unless Runner pays [1], in addition to any other costs, to avoid receiving that tag. You may rez City Surveillance just before the card is drawn. Cost/Trash: 1/2 T Artist: Sue Ann Harkey Rarity: Rare Card Title: Corporate Negotiating Center Card Type: Node-Asset Card Text: At the start of each of your turns, gain [1] for each agenda card stored in HQ that you show to Runner. Cost/Trash: 0/3 T Artist: Roger Coad Rarity: Rare Card Title: Corprunner's Shattered Remains Card Type: Node-Ambush Card Text: You may advance Shattered Remains before and after you rez it. When Runner accesses Shattered Remains, it destroys one piece of hardware for each advancement counter on it. Cost/Trash: 2/0 T Artist: Mark Collen Rarity: Uncommon Card Title: Cowboy Sysop Card Type: Node Card Text: A: Choose one of your installed cards to be uninstalled. Store it in HQ. Cost/Trash: 0/3 T Artist: Mark Tedin Rarity: Uncommon Card Title: Crybaby Card Type: Upgrade-Ambush Card Text: When Runner accesses Crybaby, give Runner a Crying counter. Each Crying counter reduces Runner's link by 2 during each trace attempt. Runner can remove a Crying counter by taking an action to pay [2]. Cost/Trash: 1/2 T Artist: Kim Francisco Rarity: Rare Card Title: Crystal Palace Station Grid Card Type: Upgrade-Region Card Text: Runner must pay [1], in addition to the normal cost, to break each subroutine of each piece of ice encountered during runs on this fort. Rez a region when you install it. Install a region only if you can pay to rez it. Only one region may be installed in each fort. Trash older ones. Cost/Trash: 5/5 T Artist: R. Talsorian Games Staff Rarity: Uncommon Card Title: Data Masons Card Type: Node Card Text: Cost to rez walls is reduced by [2]. All walls have +1 strength. Cost/Trash: 1/1 T Artist: Sue Ann Harkey Rarity: Rare Card Title: Dedicated Response Team Card Type: Upgrade-Ambush Card Text: When Runner accesses Dedicated Response Team, it does 3 meat damage. Ignore this effect unless Runner is tagged. Cost/Trash: 1/2 T Artist: Pete Venters Rarity: Uncommon Card Title: Department of Truth Enhancement Card Type: Node-Gray Ops Card Text: A: Put [3] from the bank on Department of Truth Enhancement. A: Take all the bits from Department of Truth Enhancement. Cost/Trash: 2/1 T Artist: Matt Wilson Rarity: Uncommon Card Title: Dieter Esslin Card Type: Upgrade-Sysop-Ambush Card Text: When Runner accesses Dieter Esslin, Dieter does 1 Net damage. Cost/Trash: 0/3 T Artist: Matt Wilson Rarity: Rare Card Title: Disinfectant, Inc. Card Type: Node Card Text: You may pay [1] to avoid receiving a Virus counter. Use this ability only once each turn. Cost/Trash: 0/4 T Artist: Rob Dixon Rarity: Rare Card Title: Dr. Dreff Card Type: Upgrade-Sysop Card Text: Whenever Runner makes a successful run on this fort, you may choose an ice card stored in HQ. Pay half of that card's rez cost, rounded down, to force Runner to encounter it; the run is not considered successful unless Runner passes that piece of ice. Trash that ice after the encounter ends. Use this ability only once during each run on this fort. Cost/Trash: 0/3 T Artist: Doug Chaffee Rarity: Uncommon Card Title: Encoder, Inc. Card Type: Node Card Text: Cost to rez code gates is reduced by [1]. All code gates have an additional subroutine, "*End the run," after all other subroutines. Cost/Trash: 0/1 T Artist: Todd Wade Rarity: Rare Card Title: ESA Contract Card Type: Node Card Text: A: Draw two cards. Cost/Trash: 0/3 T Artist: Ramon Mascarenas Rarity: Uncommon Card Title: Euromarket Consortium Card Type: Node Card Text: Hand size +2 A, [1]: Draw two cards. Cost/Trash: 2/4 T Artist: Doug Chaffee Rarity: Uncommon Card Title: Experimental AI Card Type: Node-AI-Ambush Card Text: You may advance Experimental AI before and after you rez it. When Runner accesses Experimental AI, it destroys one program for each advancement counter on it. Cost/Trash: 2/0 T Artist: Mike Kimble Rarity: Uncommon Card Title: Fortress Architects Card Type: Node Card Text: Cost to install ice is reduced by [1]. Cost/Trash: 0/3 T Artist: Fellwalker & Tolen Rarity: Rare Card Title: Hacker Tracker Central Card Type: Node-Asset Card Text: After each trace attempt, whether successful or not, put [1] from the bank on Hacker Tracker Central. During a trace attempt, each bit you spend from Hacker Tracker Central increases by 1 both your trace strength and your trace limit. Cost/Trash: 0/2 T Artist: Robert McLees Rarity: Uncommon Card Title: Holovid Campaign Card Type: Node-Advertisement Card Text: Put [12] from the bank on Holovid Campaign when you rez it. Take [1] from Holovid Campaign at the start of each of your turns. When all the bits have been removed, trash Holovid Campaign. Cost/Trash: 4/7 T Artist: Zak Plucinski Rarity: Common Card Title: I Got a Rock Card Type: Node-Black Ops Card Text: A, 3 agenda points, Do 15 meat damage to Runner. Use this ability only if Runner has two or more tags. Cost/Trash: 3/2 T Artist: Richard Thomas Rarity: Rare Card Title: Information Laundering Card Type: Node-Transactions Card Text: You may advance Information Laundering before and after you rez it. A, T: Gain [4] for each advancement counter on Information Laundering. Cost/Trash: 0/1 T Artist: Mike Kimble Rarity: Uncommon Card Title: Investment Firm Card Type: Node-Transactions Card Text: Take [1] from Investment Firm, if it has any bits, at the start of each of your turns. Whenever [1] or more bits are added to your pool, you may put [2] from the bank on Investment Firm for each [1] you choose not to add to your pool. Effects that give you bits at the start of your turn cannot be used this way. Cost/Trash: 1/2 T Artist: Anthony Petrarca Rarity: Uncommon Card Title: Jenny Jett Card Type: Upgrade-Sysop Card Text: Whenever Runner makes a successful run on this fort, you may choose an ice card stored in HQ. Install that piece of ice on this fort in the innermost position, paying an installation cost of [1] for each piece of ice already on the fort. Runner is now considered to be approaching that piece of ice. Use this ability only once during each run on this fort. Cost/Trash: 1/1 T Artist: Lawrence Snelly Rarity: Rare Card Title: Jerusalem City Grid Card Type: Upgrade-Region Card Text: Cost to rez walls on this fort is reduced by [2]. All walls on this fort have +1 strength. Rez a region when you install it. Install a region only if you can pay to rez it. Only one region may be installed in each fort. Trash older ones. Cost/Trash: 2/5 T Artist: Chris Vande Voort Rarity: Rare Card Title: Krumz Card Type: Node-AI Card Text: Put [1] from the bank on Krumz when you rez it. Use this bit only to pay for traces. If you use this bit, replace it at the start of your next turn. Cost/Trash: 0/2 T Artist: Mark Collen Rarity: Rare Card Title: Namatoki Plaza Card Type: Upgrade Card Text: Rez Namatoki Plaza when you install it. Install Namatoki Plaza only if you can pay to rez it. Install only inside a subsidiary data fort. That fort may have an additional agenda or node installed inside it. If Namatoki Plaza leaves play while installed, and this results in the fort having too many agendas and nodes installed inside it, trash one of those agendas or nodes. Cost/Trash: 3/1 T Artist: Chris Vande Voort Rarity: Uncommon Card Title: Nevinyrral Card Type: Node-AI-Unique Card Text: Gain an action during each of your turns. If Nevinyrral leaves play while rezzed, you lose the game. Card Text: Only one unique card of a particular name can be in play at a time. If for some reason more than one is in play, trash all but one. Cost/Trash: 3/5 T Artist: Maria P. Cabardo Rarity: Rare Card Title: New Galveston City Grid Card Type: Upgrade-Region Card Text: All nodes and other upgrades installed inside this fort cost [2], in addition to the normal cost, to trash. Rez a region when you install it. Install a region only if you can pay to rez it. Only one region may be installed in each fort. Trash older ones. Cost/Trash: 1/4 T Artist: Craig Hooper Rarity: Rare Card Title: Newsgroup Taunting Card Type: Node Card Text: At the start of each run, Runner must pay [1], in addition to any other costs, or end the run. Cost/Trash: 1/0 T Artist: Kevin Taylor Rarity: Uncommon Card Title: Olivia Salazar Card Type: Upgrade-Sysop Card Text: For half cost, rounded down, rez a piece of ice installed on this fort. Derez that ice at the end of the run. Use this ability only once during each run on this fort. Cost/Trash: 0/1 T Artist: Randy Gallegos Rarity: Uncommon Card Title: Omni Kismet, Ph.D. Card Type: Upgrade-Sysop Card Text: Swap a piece of unrezzed ice on this fort with an ice card stored in HQ. The new ice card comes into play concealed. Use this ability only once during each run on this fort. Cost/Trash: 0/3 T Artist: Doug Shuler Rarity: Rare Card Title: Omniscience Foundation Card Type: Node-Gray Ops Card Text: Give Runner a tag at the end of each turn during which Runner received a tag. Cost/Trash: 0/1 T Artist: Rob Dixon Rarity: Uncommon Card Title: Pacifica Regional AI Card Type: Node-AI Card Text: You may advance Pacifica Regional AI before and after you rez it. Regional AI Advancement counter: Gain an action. Cost/Trash: 0/0 T Artist: Chris Vande Voort Rarity: Rare Card Title: Paris City Grid Card Type: Upgrade-Region Card Text: Put [3] from the bank on Paris City Grid when you rez it. Use these bits only to pay for traces made during runs on this fort. If you use any of these bits, replace them at the start of your next turn. Rez a region when you install it. Install a region only if you can pay to rez it. Only one region may be installed in each fort. Trash older ones. Cost/Trash: 2/6 T Artist: Mark Tedin Rarity: Uncommon Card Title: Red Herrings Card Type: Upgrade Card Text: Runner must pay [5], in addition to any other costs, to steal agendas accessed from this fort, even on the run during which Runner trashes Red Herrings. Cost/Trash: 1/1 T Artist: Mark Collen Rarity: Uncommon Card Title: Remote Facility Card Type: Node-Asset Card Text: Gain an action during each of your turns. Cost/Trash: 5/1 T Artist: Chris Vande Voort Rarity: Uncommon Card Title: Rescheduler Card Type: Node-Gray Ops Card Text: A: Note the number of cards stored in HQ. Shuffle those cards into R&D, and then draw that many cards. Cost/Trash: 0/3 T Artist: Mike Kimble Rarity: Uncommon Card Title: Rio de Janeiro City Grid Card Type: Upgrade-Region-Random Card Text: Roll a die whenever Runner passes a piece of rezzed ice during a run on this fort. On a 1, end the run. Rez a region when you install it. Install a region only if you can pay to rez it. Only one region may be installed in each fort. Trash older ones. Cost/Trash: 1/6 T Artist: Pete Venters Rarity: Uncommon Card Title: Rockerboy Promotion Card Type: Node-Advertisement Card Text: Put [15] from the bank on Rockerboy Promotion when you rez it. When all the bits have been removed, trash Rockerboy Promotion. A: Take [3] from Rockerboy Promotion. Cost/Trash: 4/3 T Artist: John Ramirez Rarity: Common Card Title: Roving Submarine Card Type: Upgrade-Region Card Text: Install only inside a subsidiary data fort. This fort may be run only if you installed or advanced a card inside or on this fort during your last turn. Rez a region when you install it. Install a region only if you can pay to rez it. Only one region may be installed in each fort. Trash older ones. Cost/Trash: 3/0 T Artist: Doug Chaffee Rarity: Rare Card Title: Rustbelt HQ Branch Card Type: Node-Asset Card Text: Hand size +2 Cost/Trash: 0/2 T Artist: Anthony Petrarca Rarity: Uncommon Card Title: Schlaghund Card Type: Node-Random-Black Ops Card Text: A: Roll a die. If you roll less than or equal to the number of tags Runner has, Schlaghund does 10 meat damage and you trash Schlaghund. Cost/Trash: 2/4 T Artist: L.A. Williams Rarity: Rare Card Title: Setup! Card Type: Node-Ambush Card Text: When Runner accesses Setup!, it does 2 Net damage, even if it is not installed. Ignore this effect if Runner accesses it from the Archives. If Setup! is accessed from R&D, Runner must show it to you. Cost/Trash: 0/0 T Artist: Norm Dwyer Rarity: Common Card Title: Singapore City Grid Card Type: Upgrade-Region Card Text: Swap a piece of unrezzed ice on this fort with an ice card stored in HQ. The new ice card comes into play concealed. Use this ability only once during each run on this fort. Rez a region when you install it. Install a region only if you can pay to rez it. Only one region may be installed in each fort. Trash older ones. Cost/Trash: 0/5 T Artist: Mike Kimble Rarity: Rare Card Title: Skalderviken SA Beta Test Site Card Type: Node Card Text: Cost to rez black ice is reduced by [2]. Cost/Trash: 0/2 T Artist: Chris Vande Voort Rarity: Rare Card Title: Solo Squad Card Type: Node Card Text: A: Do 1 meat damage. Use this ability only if Runner is tagged. Cost/Trash: 0/3 T Artist: Ernie Chan Rarity: Uncommon Card Title: South African Mining Corp Card Type: Node-Transactions Card Text: A, A, A: Gain [6]. Cost/Trash: 0/1 T Artist: Todd Wade Rarity: Uncommon Card Title: Spinn(R) Public Relations Card Type: Node-Transactions Card Text: Take [1] from Spinn(R) Public Relations, if it has any bits, at the start of each of your turns. A: Put [3] from the bank on Spinn(R) Public Relations. Cost/Trash: 1/4 T Artist: Todd Wade Rarity: Common Card Title: Tesseract Fort Construction Card Type: Upgrade Card Text: All ice on this fort has an additional subroutine, "*End the run unless Runner pays [1]," after all other subroutines. Cost/Trash: 2/3 T Artist: Mark Tedin Rarity: Rare Card Title: Tokyo-Chiba Infighting Card Type: Upgrade-Region Card Text: Gain [2] after each unsuccessful run on this fort. Rez a region when you install it. Install a region only if you can pay to rez it. Only one region may be installed in each fort. Trash older ones. Cost/Trash: 0/6 T Artist: Mark Collen Rarity: Rare Card Title: TRAP! Card Type: Node-Ambush Card Text: If you pay [4] when Runner accesses TRAP!, it does 3 Net damage and gives Runner a tag, even if TRAP! is not installed. Ignore this effect if Runner accesses it from the Archives. If TRAP! is accessed from R&D, Runner must show it to you. Cost/Trash: 0/0 T Artist: Mark Collen Rarity: Uncommon Card Title: Turbeau Delacroix Card Type: Upgrade-Sysop-Ambush Card Text: Trace 10-If trace is successful, give Runner a tag. Use this ability only when Runner accesses Turbeau Delacroix, and only once during each run on this fort. Cost/Trash: 1/2 T Artist: L.A. Williams Rarity: Uncommon Card Title: Twenty-Four-Hour Surveillance Card Type: Upgrade Card Text: During runs on this fort, Runner cannot use bits from stealth sources. Cost/Trash: 1/2 T Artist: Mark Collen Rarity: Rare Card Title: Vacant Soulkiller Card Type: Node-Ambush Card Text: You may advance Vacant Soulkiller before and after you rez it.When Runner accesses Vacant Soulkiller, it does 1 brain damage for each advancement counter on it. Cost/Trash: 2/0 T Artist: Larry Friedman Rarity: Uncommon Card Title: Vapor Ops Card Type: Node Card Text: You may advance Vapor Ops before and after you rez it. Vapor Ops advancement Counter: Gain [1]. A: Move any number of advancement counters from Vapor Ops to another installed card that can be advanced. Cost/Trash: 0/1 T Artist: Craig Hooper Rarity: Uncommon Card Title: Virus Test Site Card Type: Node-Ambush Card Text: You may advance Virus Test Site before and after you rez it. When Runner accesses Test Site, it does 2 Net damage per advancement counter on it, or 1 Net damage if it has no counters, even if it is not installed or rezzed. Ignore this effect if Runner accesses it from the Archives. If Test Site is accessed from R&D, Runner must show it to you. Cost/Trash: 0/0 T Artist: Mark Collen Rarity: Uncommon Card Title: Washington, D.C., City Grid Card Type: Upgrade-Region Card Text: The difficulty of agendas installed inside this fort is reduced by 1. Rez a region when you install it. Install a region only if you can pay to rez it. Only one region may be installed in each fort. Trash older ones. Cost/Trash: 7/6 T Artist: Chris Vande Voort Rarity: Rare (C) 1996 Wizards of the Coast, Inc. Cyberpunk 2020, Cyberpunk, and Netrunner therein are trademarks of R. Talsorian Games, Inc. Copyrights in certain text, graphic designs, characters, and places derived from Cyberpunk 2020(R) are the property of R. Talsorian Games, Inc., and are produced under license to Wizards of the Coast, Inc. Deckmaster, WIZARDS OF THE COAST, and Proteus are trademarks of Wizards of the Coast, Inc.