Netrunner (R) v1.0 Runner Card List Wizards of the Coast, Inc. (Released April 1995) 374 Cards Total (55 Rares, 66 Uncommons, 44 Commons, 22 Vitals) * 187 Runner Cards (75 Programs, 43 Preps, 40 Resources, 29 Hardware) Other Netrunner lists available: Corp v1.0, Proteus Key: [X] - Number of Bits A: - Action MU - Memory unit [T] - Trash n/a - Not Applicable **Programs (Runner)** Card Title: Afreet Card Type: Program-Daemon-1 MU Card Text: Afreet can have up to 3 MU of programs installed in it. All icebreakers installed in Afreet have their strength reduced by 1. If Afreet leaves play, trash all programs installed in it. Cost/Strength: 2/ n/a Artist: Mike Kimble Rarity: Uncommon Card Title: AI Boon Card Type: Program-Icebreaker-Random-1 MU Card Text: [1]: Break sentry subroutine. [1]: +1 strength. At the start of each run, roll a die to determine AI Boon's strength * for that run. Cost/Strength: 12/* Artist: Higgins & King Rarity: Rare Card Title: Baedeker's Net Map Card Type: Program-Base Link-1 MU Card Text: [0]: Base link 1 [1]: +1 link Use only one base link card for each trace attempt made against you. Cost/Strength: 1/ n/a Artist: Doug Shuler Rarity: Common Card Title: Bakdoor [TM] Card Type: Program-Base Link-2 MU Card Text: [0]: Base link 3 [2]: +1 link Use only one base link card for each trace attempt made against you. Cost/Strength: 2/ n/a Artist: Kevin Taylor Rarity: Uncommon Card Title: Bartmoss Memorial Icebreaker Card Type: Program-Icebreaker-Random-1 MU Card Text: [1]: Break ice subroutine. [1]: +1 strength After passing each piece of ice, roll a die if you used Bartmoss Memorial Icebreaker to break any subroutines of that ice. On a 1, trash Memorial Icebreaker. Cost/Strength: 5/0 Artist: Ash Arnett Rarity: Rare Card Title: Black Dahlia Card Type: Program-Icebreaker-Killer-1 MU Card Text: [2]: Break sentry subroutine. [2]: +1 strength Cost/Strength: 10/5 Artist: Maria P. Cabardo Rarity: Vital Card Title: Blink Card Type: Program-Icebreaker-Random-1 MU Card Text: [0]: Roll a die. On a 4, 5, or 6, break ice subroutine; otherwise, suffer that much Net damage. Use this ability only once on each subroutine during each encounter with a piece of ice. Cost/Strength: 5/5 Artist: Dave Pilurs Rarity: Uncommon Card Title: Boardwalk Card Type: Program-Virus-1 MU Card Text: Whenever you make a successful run on HQ, give the Corp a Boardwalk counter. At the start of each of your turns, every two Boardwalk counters require the Corp to show you, at random, a card stored in HQ. If the Corp does not have enough cards stored in HQ, the Corp shows you as many cards as it has. The Corp may remove all Virus counters by forgoing its next three actions. Cost/Strength: 0/ n/a Artist: Sue Ann Harkey Rarity: Uncommon Card Title: Butcher Boy Card Type: Program-Virus-1 MU Card Text: Whenever you make a successful run on HQ, give the Corp a Butcher Boy counter. Every two Butcher Boy counters gain you [1] at the start of each of your turns. The Corp may remove all Virus counters by forgoing its next three actions. Cost/Strength: 2/ n/a Artist: Norm Dwyer Rarity: Uncommon Card Title: Cascade Card Type: Program-Virus-1 MU Card Text: Whenever you make a successful run on R&D, give the Corp a Cascade counter. Every two Cascade counters require the Corp to trash faceup one card stored in R&D, at the start of each of its turns. The Corp may remove all Virus counters by forgoing its next three actions. Cost/Strength: 4/ n/a Artist: Doug Shuler Rarity: Uncommon Card Title: Cloak Card Type: Program-Stealth-1 MU Card Text: Put [3] from the bank on Cloak when it is installed. Use these bits only to pay for using icebreakers during runs, but not for using noisy icebreakers. If you use any of these bits, replace them at the start of your next turn. Cost/Strength: 7 n/a Artist: Doug Shuler Rarity: Common Card Title: Clown Card Type: Program-1 MU Card Text: All ice is encountered with its strength reduced by 1. Cost/Strength: 4/ n/a Artist: Mark Collen Rarity: Common Card Title: Cockroach Card Type: Program-Virus-1 MU Card Text: Whenever you make a successful run on HQ, give the Corp a Cockroach counter. Two or more Cockroach counters cause all discards from HQ to become random. The Corp may remove all Virus counters by forgoing its next three actions. Cost/Strength: 0/ n/a Artist: Norm Dwyer Rarity: Uncommon Card Title: Codecracker Card Type: Program-Icebreaker-1 MU Card Text: [0]: Break code gate subroutine. [1]: +1 strength Cost/Strength: 2/0 Artist: Doug Shuler Rarity: Vital Card Title: Codeslinger Card Type: Program-Icebreaker-Killer-1 MU Card Text: [1]: Break sentry subroutine. Cost/Strength: 7/3 Artist: Tony Luke Rarity: Vital Card Title: Cyfermaster [TM] Card Type: Program-Icebreaker-1 MU Card Text: [2]: Break code gate subroutine. [1]: +1 strength Cost/Strength: 4/5 Artist: Mark Poole Rarity: Vital Card Title: Deep Thought Card Type: Program-Virus-1 MU Card Text: Whenever you make a successful run on R&D, give the Corp a Thought counter. Three or more Thought counters allow you to look at the top card of R&D at the start of each of your turns. The Corp may remove all Virus counters by forgoing its next three actions. Cost/Strength: 0/ n/a Artist: Norm Dwyer Rarity: Rare Card Title: Dogcatcher Card Type: Program-Icebreaker-1 MU Card Text: [1]: Break pit bull, hellhound, bloodhound, or watchdog subroutine. [1]: +1 strength Cost/Strength: 3/3 Artist: James Allen Higgins Rarity: Uncommon Card Title: Dropp [TM] Card Type: Program-Icebreaker-1 MU Card Text: [0]: Break ice subroutine. [1]: +1 strength Using Dropp [TM] ends your run. Cost/Strength: 3/4 Artist: Todd Wade Rarity: Uncommon Card Title: Dupre' Card Type: Program-Icebreaker-1 MU Card Text: [1]: Break code gate subroutine. [2]: +1 strength. Put a +1 strength counter on Dupre' after each run during which it was used to break a subroutine. All strength counters on Dupre' are lost if you use Dupre' on a fort other than the one you last used it on. Cost/Strength: 1/0 Artist: Robert McLees Rarity: Rare Card Title: Dwarf Card Type: Program-Icebreaker-Worm-1 MU Card Text: [1]: Break wall subroutine. [1]: +1 strength Cost/Strength: 6/3 Artist: Norm Dwyer Rarity: Common Card Title: Emergency Self-Construct Card Type: Program-1 MU Card Text: [T]: Prevent yourself from being flatlined, though you still lose all cards in your hand. Remove all brain damage. For the remainder of the game, you have only three actions per turn, instead of four; your hand size is reduced by 1; and all meat damage is automatically prevented. Cost/Strength: 0/ n/a Artist: Mark Poole Rarity: Rare Card Title: Evil Twin Card Type: Program-Icebreaker-Killer-1 MU Card Text: [3]: Break sentry subroutine. [1]: +1 strength. Prevents up to 2 Net and/or brain damage total each turn. Cost/Strength: 6/3 Artist: Mark Tedin Rarity: Rare Card Title: Expert Schedule Analyzer Card Type: Program-1 MU Card Text: After you access cards from HQ, look at all cards stored in HQ. Cost/Strength: 0/ n/a Artist: Doug Shuler Rarity: Uncommon Card Title: Fait Accompli Card Type: Program-Virus-1 MU Card Text: Whenever you make a successful run on a subsidiary data fort, put a Fait counter in that fort. Every two Fait counters in a fort give +1 difficulty to all agendas installed inside that fort. The Corp may remove all Virus counters by forgoing its next three actions. Cost/Strength: 1/ n/a Artist: Kevin Taylor Rarity: Uncommon Card Title: False Echo Card Type: Program-1 MU Card Text: [2]: The Corp must rez as much ice as possible on a fort, beginning with the outermost ice and working in. Use this ability only after a successful run on that fort. Cost/Strength: 0/ n/a Artist: Pete Venters Rarity: Rare Card Title: Flak Card Type: Program-Icebreaker-1 MU Card Text: [1]: Break AP subroutine. [1]: +1 strength Cost/Strength: 4/2 Artist: Mark Collen Rarity: Uncommon Card Title: Force Shield Card Type: Program-1 MU Card Text: Prevents up to 2 Net and/or brain damage total each turn. Cost/Strength: 2/ n/a Artist: Doug Shuler Rarity: Common Card Title: Gremlins Card Type: Program-Virus-1 MU Card Text: Whenever you make a successful run on HQ, give the Corp a Gremlin counter. Every two Gremlin counters decrease the Corp's hand size by 1. The Corp may remove all Virus counters by forgoing its next three actions. Cost/Strength: 2/ n/a Artist: Doug Shuler Rarity: Uncommon Card Title: Grubb Card Type: Program-Icebreaker-Worm-1 MU Card Text: [1]: Break wall subroutine. [2]: +1 strength for the remainder of this run Cost/Strength: 0/0 Artist: Norm Dwyer Rarity: Uncommon Card Title: Hammer Card Type: Program-Icebreaker-Noisy-1 MU Card Text: [1]: Break wall subroutine. [1]: +1 strength. Whenever you break a wall subroutine with Hammer, lose a total of [2] from stealth cards. Cost/Strength: 2/2 Artist: Mark Poole Rarity: Vital Card Title: I Spy Card Type: Program-1 MU Card Text: [T]: Put a Spy counter in a data fort. A Spy counter exposes all cards installed inside or on a fort containing it. The Corp may remove a Spy counter by taking an action to pay [4]. Use this ability only immediately after a successful run on that fort. Cost/Strength: 0/ n/a Artist: Mark Poole Rarity: Uncommon Card Title: Imp Card Type: Program-Daemon-1 MU Card Text: Imp can have up to 2 MU of programs installed in it. All icebreakers installed in this way have their strength reduced by 1. If Imp leaves play, trash all programs installed in it. Cost/Strength: 0/ n/a Artist: Mike Kimble Rarity: Uncommon Card Title: Incubator Card Type: Program-Virus-Random-1 MU Card Text: Whenever you make a successful run, give the Corp an Incubate counter. Each Incubate counter necessitates a die roll at the start of each of your turns; on each 6, choose a Virus counter and exchange that counter for two counters of the same type. The Corp may remove all Virus counters by forgoing its next three actions. Cost/Strength: 0/ n/a Artist: Norm Dwyer Rarity: Rare Card Title: Invisibility Card Type: Program-Stealth-1 MU Card Text: Put [1] from the bank on Invisibility when it is installed. Use this bit only to pay for using icebreakers during runs, but not for using noisy icebreakers. If you use the bit, replace it at the start of your next turn. Cost/Strength: 0/ n/a Artist: Mark Tedin Rarity: Common Card Title: Jackhammer Card Type: Program-Icebreaker-Noisy-1 MU Card Text: [0]: Break wall subroutine. [1]: +1 strength Whenever you break a wall subroutine with Jackhammer, lose [1], if you can, from a stealth card. Cost/Strength: 1/0 Artist: Norm Dwyer Rarity: Vital Card Title: Japanese Water Torture Card Type: Program-Icebreaker-1 MU Card Text: [0]: Break wall subroutine. [X]: +X strength, and forgo your next X actions. Cost/Strength: 7/2 Artist: Jonnie Wilder Rarity: Rare Card Title: Joan of Arc Card Type: Program-1 MU Card Text: [T]: Prevent one or more of your other installed programs from being trashed. [1]: Prevent one or more of your other installed programs from being trashed, and bring Joan of Arc into your hand. Cost/Strength: 0/ n/a Artist: John Casebeer Rarity: Rare Card Title: Krash Card Type: Program-Icebreaker-1 MU Card Text: [2]: Break ice subroutine. [2]: +1 strength Cost/Strength: 0/0 Artist: Jonnie Wilder Rarity: Uncommon Card Title: Loony Goon Card Type: Program-Icebreaker-Killer-1 MU Card Text: [1]: Break sentry subroutine. [1]: +1 strength Cost/Strength: 4/0 Artist: Tony Luke Rarity: Vital Card Title: Microtech AI Interface Card Type: Program-1 MU Card Text: Whenever you are about to access cards from R&D, you may first choose to cut any number of cards from the top of R&D to the bottom of R&D. Cost/Strength: 0/ n/a Artist: Doug Shuler Rarity: Rare Card Title: Mouse Card Type: Program-Detection-1 MU Card Text: A: Expose a card installed inside a data fort. Cost/Strength: 2/ n/a Artist: Mark Collen Rarity: Uncommon Card Title: Mystery Box Card Type: Program-1 MU Card Text: [0]: Show the top five cards of your stack to the Corp. If any of those cards are programs, trash Mystery Box and then install one of those programs, at no cost. Shuffle your stack afterwards. Use this ability only during a run and only once each run. Cost/Strength: 3/ n/a Artist: Kevin Taylor Rarity: Rare Card Title: Netspace Inverter Card Type: Program-1 MU Card Text: Reverse a fort's ice cards so that the outermost piece of ice becomes the innermost piece of ice, and so forth. Use this ability only immediately after a successful run on that data fort. Cost/Strength: 0/ n/a Artist: Mark Collen Rarity: Rare Card Title: Newsgroup Filter Card Type: Program-2 MU Card Text: A: Gain [2]. Cost/Strength: 5/ n/a Artist: Sue Ann Harkey Rarity: Uncommon Card Title: Pattel's Virus Card Type: Program-Virus-1 MU Card Text: Whenever you make a successful run, put a Pattel counter on a piece of ice that had all its subroutines broken during that run. Each Pattel counter on a piece of ice reduces its strength by 1. The Corp may remove all Virus counters by forgoing its next three actions. Cost/Strength: 1/ n/a Artist: Sue Ann Harkey Rarity: Uncommon Card Title: Pile Driver Card Type: Program-Icebreaker-Noisy-1 MU Card Text: [3]: Break up to four wall subroutines on a single piece of ice. [1]: +1 strength. Whenever you use Pile Driver's break-walls subroutine, lose a total of [3] from stealth cards. Cost/Strength: 1/7 Artist: Norm Dwyer Rarity: Vital Card Title: Poltergeist Card Type: Program-1 MU Card Text: Put [2] on Poltergeist when it is installed. Use these bits only to pay for trashing nodes. If you use any of these bits, replace them at the start of your next turn. Cost/Strength: 0/ n/a Artist: Mark Tedin Rarity: Rare Card Title: Pox Card Type: Program-Virus-1 MU Card Text: Whenever you make a successful run, put a Pox counter in the fort that was run. Every two Pox counters in a fort require the Corp to pay [1], in addition to any other costs, to install a card inside or on that fort. The Corp may remove all Virus counters by forgoing its next three actions. Cost/Strength: 0/ n/a Artist: Norm Dwyer Rarity: Uncommon Card Title: Rabbit Card Type: Program-1 MU Card Text: Ice that attempts to trace you has its trace limit reduced by 1. Cost/Strength: 0/ n/a Artist: Mark Collen Rarity: Uncommon Card Title: R&D-Protocol Files Card Type: Program-1 MU Card Text: A: Make a run on R&D, but instead of accessing cards, look at the top five cards of R&D. Cost/Strength: 0/ n/a Artist: Doug Shuler Rarity: Uncommon Card Title: Raffles Card Type: Program-Icebreaker-1 MU Card Text: [1]: Break code gate subroutine. [2]: +1 strength Cost/Strength: 7/4 Artist: Mark Collen Rarity: Vital Card Title: Ramming Piston Card Type: Program-Icebreaker-Noisy-1 MU Card Text: [2]: Break wall subroutine. [1]: +1 strength Whenever you break a wall subroutine with Ramming Piston, lose a total of [2] from stealth cards. Cost/Strength: 4/5 Artist: Norm Dwyer Rarity: Vital Card Title: Raptor Card Type: Program-Icebreaker-Killer-1 MU Card Text: [2]: Break sentry subroutine. [1]: +1 strength Cost/Strength: 1/1 Artist: Higgins & King Rarity: Vital Card Title: Reflector Card Type: Program-Icebreaker-1 MU Card Text: [0]: Break stun, hellbolt, or knockout subroutine. Cost/Strength: 2/4 Artist: Kevin Taylor Rarity: Rare Card Title: Replicator Card Type: Program-Icebreaker-1 MU Card Text: [0]: Break ice subroutine that traces. [1]: +1 strength Cost/Strength: 5/2 Artist: Lawrence Brown Rarity: Uncommon Card Title: Scatter Shot Card Type: Program-1 MU Card Text: Put [2] from the bank on Scatter Shot when it is installed. Use these bits only to pay for trashing upgrades. If you use any of these bits, replace them at the start of your next turn. Cost/Strength: 0/ n/a Artist: Mark Collen Rarity: Rare Card Title: SeeYa Card Type: Program-Detection-1 MU Card Text: A, [1]: Expose an installed card. Cost/Strength: 3/ n/a Artist: Mark Collen Rarity: Common Card Title: Self-Modifying Code Card Type: Program-2 MU Card Text: [T]: Search your stack for a program and install that program, if you can. Shuffle your stack afterwards. Use this ability only during a run. Cost/Strength: 2/ n/a Artist: Jonnie Wilder Rarity: Rare Card Title: Shaka Card Type: Program-Icebreaker-Killer-1 MU Card Text: [1]: Break sentry subroutine. [2]: +1 strength Cost/Strength: 4/2 Artist: Tony Luke Rarity: Vital Card Title: Shield Card Type: Program-1 MU Card Text: Prevents up to 2 Net damage each turn. Cost/Strength: 0/ n/a Artist: Kevin Taylor Rarity: Common Card Title: Shredder Uplink Protocol Card Type: Program-2 MU Card Text: A: Make a run on the Archives. If run is successful, do not access cards from the Archives; instead, treat run as a successful run on HQ. Cost/Strength: 4/ n/a Artist: Doug Shuler Rarity: Uncommon Card Title: Signpost Card Type: Program-1 MU Card Text: [1]: +2 link. Use this ability only once during each trace attempt, and only after you and the Corp have revealed how much each of you spent. Cost/Strength: 2/ n/a Artist: Mark Collen Rarity: Uncommon Card Title: Skivviss Card Type: Program-Virus-1 MU Card Text: Whenever you make a successful run on R&D, give the Corp a Skivviss counter. Each Skivviss counter requires the Corp to draw one extra card at the start of each of its turns. The Corp may remove all Virus counters by forgoing its next three actions. Cost/Strength: 3/ n/a Artist: Mike Kimble Rarity: Uncommon Card Title: Smarteye Card Type: Program-Detection-1 MU Card Text: Once during each run, you may expose a piece of unrezzed ice as you approach it. You may then jack out before the Corp decides whether to rez the ice. Cost/Strength: 2/ n/a Artist: Mark Poole Rarity: Common Card Title: Snowball Card Type: Program-Icebreaker-Killer-1 MU Card Text: Snowball has +1 strength for each subroutine it has broken during a run, until the end of that run. [1]: Break sentry subroutine. [1]: +1 strength Cost/Strength: 10/0 Artist: Maria P. Cabardo Rarity: Rare Card Title: Speed Trap Card Type: Program-Detection-1 MU Card Text: [0]: Jack out before an upgrade or node takes effect. Use this ability only immediately after the Corp has rezzed that upgrade or node. Cost/Strength: 0/ n/a Artist: Mark Collen Rarity: Uncommon Card Title: Startup Immolator Card Type: Program-1 MU Card Text: [T]: Pay the rez cost of a piece of ice to trash that piece of ice. Use this ability only if you have just broken all the subroutines of that piece of ice. Cost/Strength: 0/ n/a Artist: Mark Collen Rarity: Uncommon Card Title: Succubus Card Type: Program-Daemon-1 MU Card Text: Succubus can have up to 3 MU of programs installed in it. If Succubus leaves play, trash all programs installed in it. Cost/Strength: 3/ n/a Artist: Anson Maddocks Rarity: Rare Card Title: Tinweasel Card Type: Program-Icebreaker-1 MU Card Text: [0]: Break code gate subroutine. Cost/Strength: 5/3 Artist: Mark Collen Rarity: Vital Card Title: Vewy Vewy Quiet Card Type: Program-Stealth-1 MU Card Text: Put [2] from the bank on Vewy Vewy Quiet when it is installed. Use these bits only to pay for using icebreakers during runs, but not for using noisy icebreakers. If you use any of these bits, replace them at the start of your next turn. Cost/Strength: 4/ n/a Artist: Kevin Taylor Rarity: Common Card Title: Wild Card Card Type: Program-Icebreaker-Killer-1 MU Card Text: [0]: Break sentry subroutine. [3]: +1 strength Cost/Strength: 0/0 Artist: Tony Luke Rarity: Vital Card Title: Wizard's Book Card Type: Program-Icebreaker-1 MU Card Text: [0]: Break code gate subroutine. [2]: +1 strength Cost/Strength: 5/2 Artist: Maria P. Cabardo Rarity: Vital Card Title: Worm Card Type: Program-Icebreaker-Worm-1 MU Card Text: [0]: Break wall subroutine. [3]: +1 strength Cost/Strength: 4/2 Artist: Anson Maddocks Rarity: Vital Card Title: Zetatech Software Installer Card Type: Program-1 MU Card Text: Put [2] on Software Installer when it is installed. Use these bits only to pay for installing programs. You may use these bits to install a program overwriting Software Installer itself. If you use any of these bits, replace them at the start of your next turn. Cost/Strength: 0/ n/a Artist: Doug Shuler Rarity: Uncommon **Prep (Runner)** Card Title: All-Nighter Card Type: Prep Card Text: Make a run; whether or not that run is successful, you may then make another run. Cost: 0 Artist: Christina Wald Rarity: Common Card Title: Anonymous Tip Card Type: Prep-Sabotage Card Text: Derez a piece of black ice of your choice. Cost: 3 Artist: Margaret Organ-Kean Rarity: Rare Card Title: Arasaka Owns You Card Type: Prep Card Text: Do not play Arasaka Owns You as a normal action; instead, play it when you would suffer enough damage to flatline you. Prevent all of that damage, trash Arasaka Owns You, remove any brain damage you have suffered, and then refresh your hand to its maximum size. Gain [10] and remove all tags, at no cost. You forgo your next four actions, and you forfeit the next 3 agenda points you score. Cost: 0 Artist: Craig Gilmore Rarity: Rare Card Title: Bodyweight [TM] Synthetic Blood Card Type: Prep Card Text: Draw five cards. Cost: 2 Artist: Anthony Judge Rarity: Uncommon Card Title: Core Command: Jettison Ice Card Type: Prep-Sabotage Card Text: Play only if you made a successful run on HQ this turn. Pay the rez cost of a piece of rezzed ice to trash it. Cost: 0 Artist: Kevin Stein Rarity: Uncommon Card Title: Custodial Position Card Type: Prep Card Text: Make a run on R&D. If run is successful, access two additional cards from R&D. Cost: 2 Artist: James Allen Higgins Rarity: Common Card Title: Deal with Militech Card Type: Prep Card Text: Play only if you liberated any Research agendas this turn. Put a Militech counter on each of your icebreakers. A Militech counter gives the icebreaker it is on +1 strength. Cost: 0 Artist: Pete Venters Rarity: Rare Card Title: Desperate Competitor Card Type: Prep Card Text: Play only if you liberated any Gray Ops agendas this turn. Score 1 agenda point. Cost: 0 Aritist: Craig Gilmore Rarity: Rare Card Title: Edited Shipping Manifests Card Type: Prep-Sabotage Card Text: Make a run on HQ. If run is successful, and the Corp has any bits when you would access HQ, do not access cards from HQ; instead, the Corp loses [1] and gives you a tag, and you gain [10]. Cost: 1 Artist: Dave Pilurs Rarity: Common Card Title: Executive Wiretaps Card Type: Prep Card Text: Make a run on HQ. If run is successful, access two additional cards from HQ. Cost: 2 Artist: Mark Collen Rarity: Common Card Title: Forged Activation Orders Card Type: Prep-Sabotage Card Text: Choose a piece of ice. The Corp either rezzes that piece of ice or trashes it. Cost: 1 Artist: Dave Pilurs Rarity: Rare Card Title: Forgotten Backup Chip Card Type: Prep Card Text: Search your trash for a program and bring it into your hand. Cost: 0 Artist: Randy Gallegos Rarity: Common Card Title: Fortress Respecification Card Type: Prep-Sabotage Card Text: Play only if you made a successful run this turn. Rearrange the ice installed on the last fort on which you made a successful run. This does not expose any concealed ice. Cost: 0 Artist: Dave Pilurs Rarity: Rare Card Title: Gideon's Pawnshop Card Type: Prep Card Text: Search your trash for a card and bring it into your hand. Cost: 2 Artist: Mark Collen Rarity: Common Card Title: Hot Tip for WNS Card Type: Prep Card Text: Score 1 agenda point if you liberated any Black Ops agendas this turn. Cost: 0 Artist: Sue Ann Harkey Rarity: Rare Card Title: Hunt Club BBS Card Type: Prep-BBS Card Text: Expose up to three installed cards. Cost: 1 Artist: Anthony Petrarca Rarity: Common Card Title: Ice and Data's Guide to the Net Card Type: Prep Card Text: Expose the outermost ice of each data fort. Cost: 0 Artist: Sue Ann Harkey Rarity: Uncommon Card Title: If You Want It Done Right . . . Card Type: Prep Card Text: Look through the top five cards of your stack. Bring one of those cards into your hand, and arrange the rest in any order you choose. Cost: 0 Artist: Zak Plucinski Rarity: Common Card Title: Inside Job Card Type: Prep Card Text: Make a run. You automatically pass the first piece of ice you encounter during that run. Cost: 2 Artist: Ernie Chan Rarity: Uncommon Card Title: Jack 'n' Joe Card Type: Prep Card Text: Draw three cards. Cost: 0 Artist: Pete Venters Rarity: Common Card Title: Kilroy Was Here Card Type: Prep-Sabotage Card Text: Make a run on R&D; you may trash, at no cost, any cards you access that were stored in R&D, even if the cards cannot normally be trashed. Cost: 0 Artist: Sue Ann Harkey Rarity: Uncommon Card Title: Livewire's Contacts Card Type: Prep Card Text: Gain [3]. Cost: 0 Artist: Lawrence Snelly Rarity: Common Card Title: Lucidrine [TM] Booster Drug Card Type: Prep Card Text: Make a run, and gain [9], which you may use only during that run. After that run is completed, suffer 1 brain damage; this damage cannot be prevented. Then, return to the bank any of the [9] not spent. Cost: 0 Artist: Pete Venters Rarity: Uncommon Card Title: Mantis, Fixer-at-Large Card Type: Prep Card Text: Search your stack for a card, and bring it into your hand. Reshuffle your stack afterwards. Cost: 3 Artist: Ernie Chan Rarity: Common Card Title: misc.for-sale Card Type: Prep-BBS Card Text: Trash any number of your installed cards. Gain [3] for each card trashed in this way. Cost: 0 Artist: Robert McLees Rarity: Rare Card Title: MIT West Tier Card Type: Prep Card Text: Shuffle your hand, trash, and stack together, and then draw five cards. When you play MIT West Tier, remove it from the game instead of trashing it. Cost: 3 Artist: John Park Rarity: Rare Card Title: Open-Ended(R) Mileage Program Card Type: Prep Card Text: Remove a tag, at no cost. You may pay [1] when you play Open-Ended(R) Mileage Program to take it back into your hand instead of trashing it. Cost: 0 Artist: John Park Rarity: Common Card Title: Organ Donor Card Type: Prep Card Text: Trash up to five cards from your hand. Gain [2] for each card trashed in this way. Cost: 0 Artist: Pete Venters Rarity: Rare Card Title: Playful AI Card Type: Prep-AI-Random Card Text: Roll a die. On a 1, 2, or 3, gain that many bits, set aside that many dice to roll again, or choose some combination thereof. Repeat until you have rolled all the dice you set aside. Cost: 1 Artist: Pete Venters Rarity: Rare Card Title: Priority Wreck Card Type: Prep-Sabotage Card Text: Make a run on HQ. If run is successful, do not access cards from HQ; instead, pay any number of bits to force the Corp to lose that many bits. Cost: 0 Artist: Dave Pilurs Rarity: Rare Card Title: Private LDL Access Card Type: Prep Card Text: Make a run on HQ. If run is successful, do not access cards from HQ; instead, treat run as a successful run on R&D. Cost: 0 Artist: John Park Rarity: Uncommon Card Title: Romp through HQ Card Type: Prep-Sabotage Card Text: Make a run on HQ; you may trash, at no cost, any cards you access that were stored in HQ, even if the cards cannot normally be trashed. Cost: 2 Artist: Kevin Taylor Rarity: Uncommon Card Title: Score! Card Type: Prep Card Text: Gain [9] Cost: 5 Artist: Zak Plucinski Rarity: Common Card Title: Security Code WORM Chip Card Type: Prep-Sabotage Card Text: Play only if you made a successful run on HQ this turn. Trash a piece of unrezzed ice. Cost: 0 Artist: Robert McLees Rarity: Uncommon Card Title: Sneak Preview Card Type: Prep Card Text: Choose a program from your trash or search your stack for a program. Install that program, at no cost. Shuffle your stack afterwards. At the end of the turn, take the program into your hand. Cost: 3 Artist: Sue Ann Harkey Rarity: Rare Card Title: Social Engineering Card Type: Prep Card Text: Hide at least 2 from your pool in your hand; the Corp then guesses how many bits you hid. If the Corp guesses correctly, lose that many bits. Otherwise, choose a data fort and a piece of ice on that fort. Then make a run on that fort, during which you automatically pass that piece of ice. Cost: 1 Artist: Zak Plucinski Rarity: Uncommon Card Title: Stumble through Wilderspace Card Type: Prep Card Text: Make a run. You have +9 link for every trace attempt made during that run. Cost: 2 Artist: Sue Ann Harkey Rarity: Rare Card Title: Synchronized Attack on HQ Card Type: Prep Card Text: Play only if you made a successful run on HQ this turn. The Corp discards all cards. The Corp can retain cards by paying [2] for each card not discarded. Cost: 4 Artist: Craig Gilmore Rarity: Rare Card Title: Temple Microcode Outlet Card Type: Prep-BBS Card Text: Search your stack for a program. Show that program to the Corp, and then bring it into your hand. Reshuffle your stack afterwards. Cost: 1 Artist: Dave Pilurs Rarity: Common Card Title: Terrorist Reprisal Card Type: Prep Card Text: Play only if the Corp scored any Black Ops agendas during its last turn. The Corp discards five cards at random. Cost: 2 Artist: Mark Collen Rarity: Rare Card Title: Total Genetic Retrofit Card Type: Prep Card Text: Remove all tags, at no cost, and automatically avoid receiving your next tag. Cost: 3 Artist: Doug Chaffee Rarity: Rare Card Title: Valu-Pak Software Bundle Card Type: Prep Card Text: Gain up to five consecutive actions, which you may use only to install programs, and gain [1]. If you do not spend the bit during these actions, return it to the bank afterwards. Cost: 0 Artist: John Park Rarity: Uncommon Card Title: Weather-to-Finance Pipe Card Type: Prep-Sabotage Card Text: Make a run on HQ. If run is successful, do not access cards from HQ; instead, the Corp loses [4]. Cost: 0 Artist: Sue Ann Harkey Rarity: Uncommon **Hardware/Resources (Runner)** Card Title: Access through Alpha Card Type: Resource-Base Link Card Text: [1]: Base link 9 Use only one base link card for each trace attempt made against you. Cost: 9 Artist: Mark Collen Rarity: Rare Card Title: Access to Arasaka Card Type: Resource-Base Link Card Text: [2]: Base link 4 [2]: +1 link Use only one base link card for each trace attempt made against you. Cost: 2 Artist: Robert McLees Rarity: Vital Card Title: Access to Kiribati Card Type: Resource-Base Link Card Text: [1]: Base link 1 [1]: +1 link Use only one base link card for each trace attempt made against you. Cost: 1 Artist: Sue Ann Harkey Rarity: Vital Card Title: Arasaka Portable Prototype Card Type: Hardware-Deck Card Text: Provides +3 MU. Installing Arasaka Portable Prototype costs 1 agenda point, in addition to the normal cost. Put [3] from the bank on Arasaka Portable Prototype when it is installed. Use these bits only to pay for using icebreakers during runs. If you use any of these bits, replace them at the start of your next turn. Only one deck can be in play at a time. Trash any older decks. Cost: 11 Artist: James Allen Higgins Rarity: Rare Card Title: "Armadillo" Armored Road Home Card Type: Hardware-Vehicle Card Text: Put [2] from the bank on Armored Road Home when it is installed. Use these bits only to pay for removing tags. If you use any of these bits, replace them at the start of your next turn. [T]: Prevent up to 3 meat damage. Cost: 2 Artist: Norm Dwyer Rarity: Uncommon Card Title: Armored Fridge Card Type: Hardware Card Text: Put seven Ablative counters on Armored Fridge when it is installed. When the last Ablative counter has been removed, trash Armored Fridge. Ablative counter: Prevent 1 meat damage. Cost: 3 Artist: Kim Francisco Rarity: Uncommon Card Title: Artemis 2020 Card Type: Hardware-Deck Card Text: Provides +2 MU. Put [2] from the bank on Artemis 2020 when it is installed. Use these bits only to pay for using icebreakers during runs. If you use any of these bits, replace them at the start of your next turn. Only one deck can be in play at a time. Trash any older decks. Cost: 10 Artist: Doug Chaffee Rarity: Uncommon Card Title: Aujourd'Oui Card Type: Resource-BBS Card Text: A: Look at the top five cards of your stack. You may bring any program cards among them into your hand. Pay [1] for each card taken in this way, and show those cards to the Corp. Shuffle your stack. Cost: 0 Artist: Margaret Organ-Kean Rarity: Rare Card Title: Back Door to Hilliard Card Type: Resource-Base Link Card Text: [0]: Base link 2 [3]: +1 link Use only one base link card for each trace attempt made against you. Cost: 0 Artist: Robert McLees Rarity: Common Card Title: Back Door to Orbital Air Card Type: Resource-Base Link Card Text: [1]: Base link 2 [2]: +1 link Use only one base link card for each trace attempt made against you. Cost: 0 Artist: Mark Collen Rarity: Vital Card Title: Bodyweight [TM] Data Creche Card Type: Hardware-Deck Card Text: Provides +1 MU. Once per turn, right after making a successful run, you can choose to make another run without taking an action to do so. Only one deck can be in play at a time. Trash any older decks. Cost: 3 Artist: Pete Venters Rarity: Rare Card Title: Broker Card Type: Resource-Connection Card Text: Each of your turns, you may take only one action to use Broker. A: Put [3] from the bank on Broker. A: Take all the bits from Broker. Cost: 3 Artist: Armand Cabrera Rarity: Common Card Title: Code Viral Cache Card Type: Resource Card Text: Play only if you made a successful run on HQ this turn. If the Corp forgoes actions to lose Virus counters, two counters of your choice are not removed. The Corp may trash Viral Cache by taking an action to pay [5]. Cost: 1 Artist: Robert McLees Rarity: Rare Card Title: Corolla Speed Chip Card Type: Hardware-Chip Card Text: Put [1] from the bank on Corolla Speed Chip when it is installed. Use this bit only to pay for using killers during runs. If you use the bit, replace it at the start of your next turn. Cost: 1 Artist: Lawrence Brown Rarity: Common Card Title: Corporate Ally Card Type: Resource-Connection-Unique Card Text: Installing Corporate Ally costs 1 agenda point, in addition to the normal cost. The difficulty of all agendas is +1. Only one unique card of a particular name can be in play at a time. If for some reason more than one is in play, trash all but one. Cost: 3 Artist: Glenn Kim Rarity: Rare Card Title: Crash Everett, Inventive Fixer Card Type: Resource-Connection-Unique Card Text: Whenever you draw one or more cards from your stack, draw an extra card; then choose one of the cards drawn and either trash it or return it to the top of your stack. Only one unique card of a particular name can be in play at a time. If for some reason more than one is in play, trash all but one. Cost: 2 Artist: Mike Kimble Rarity: Common Card Title: Danshi's Second ID Card Type: Resource Card Text: A, [T]: Remove up to three tags, at no cost. Cost: 0 Artist: Mark Collen Rarity: Uncommon Card Title: Databroker Card Type: Resource-Connection Card Text: A, [T], 1 agenda point: Gain [10]. Cost: 0 Artist: Craig Gilmore Rarity: Uncommon Card Title: Dermatech Bodyplating Card Type: Hardware-Cybernetics Card Text: Prevents 1 meat damage each turn. Cost: 0 Artist: L.A. Williams Rarity: Uncommon Card Title: Diplomatic Immunity Card Type: Resource-Unique Card Text: Prevents all meat damage. The Corp may pay 1 agenda point to cancel this effect until end of turn. Only one unique card of a particular name can be in play at a time. If for some reason more than one is in play, trash all but one. Cost: 1 Artist: Higgins & King Rarity: Rare Card Title: "Drifter" Mobile Environment Card Type: Hardware-Vehicle Card Text: Put [2] from the bank on Mobile Environment when it is installed. Use these bits only to pay for removing tags. If you use any of these bits, replace them at the start of your next turn. Cost: 0 Artist: Randy Gallegos Rarity: Uncommon Card Title: Fall Guy Card Type: Resource Card Text: [T]: Avoid receiving a tag. Cost: 0 Artist: Mike Kimble Rarity: Vital Card Title: Field Reporter for Ice and Data Card Type: Resource-Position Card Text: At the end of each of your turns, gain [1] for each piece of ice the Corp rezzed during that turn. Cost: 0 Artist: Dan Frazier Rarity: Rare Card Title: Floating Runner BBS Card Type: Resource-BBS-Position Card Text: Gain [1] at the start of each of your turns. Cost: 6 Artist: James Allen Higgins Rarity: Uncommon Card Title: Full Body Conversion Card Type: Hardware-Cybernetics Card Text: Prevents all meat damage. For each [1] the Corp pays when meat damage is done, 1 point of meat damage is not prevented by this card. Cost: 0 Artist: L.A. Williams Rarity: Rare Card Title: "Green Knight" Surge Buffers Card Type: Hardware Card Text: Prevents 1 Net damage each turn. Cost: 0 Artist: Lawrence Brown Rarity: Common Card Title: Hell's Run Card Type: Resource Card Text: Put [1] from the bank on Hell's Run when it is installed. Use this bit only to pay for increasing your link. If you use the bit, replace it at the start of your next turn. Cost: 0 Artist: Pete Venters Rarity: Uncommon Card Title: HQ Interface Card Type: Hardware Card Text: Whenever you access cards from HQ, access an additional card from HQ. Cost: 4 Artist: Lawrence Brown Rarity: Common Card Title: Junkyard BBS Card Type: Resource-BBS Card Text: A, [1]: Bring the top card from your trash into your hand. Cost: 1 Artist: Sue Ann Harkey Rarity: Uncommon Card Title: Karl de Veres, Corporate Stooge Card Type: Resource-Connection-Unique Card Text: Gain [1] each time you make a successful run. Only one unique card of a particular name can be in play at a time. If for some reason more than one is in play, trash all but one. Cost: 2 Artist: Randy Gallegos Rarity: Uncommon Card Title: Leland, Corporate Bodyguard Card Type: Resource Card Text: [1]: Prevent 1 meat damage. Card Text: [T]: Avoid receiving a tag. Cost: 2 Artist: Heather Hudson Rarity: Common Card Title: Lifesaver [TM] Nanosurgeons Card Type: Hardware-Cybernetics Card Text: A: Draw two cards. Use this ability only if you were damaged during any of your last three actions. [T]: Prevent 1 brain damage. Cost: 1 Artist: Doug Shuler Rarity: Rare Card Title: Loan from Chiba Card Type: Resource Card Text: Gain [12] when Loan from Chiba is installed. At the start of each of your turns, lose [1]. If Loan from Chiba leaves play, pay [10] or lose the game. You may trash Loan from Chiba at the end of any of your turns. Cost: 0 Artist: James Allen Higgins Rarity: Uncommon Card Title: Microtech Backup Drive Card Type: Hardware Card Text: Whenever one or more installed programs are being sent to the trash at the same time, you may instead choose to put any or all of the programs on top of Microtech Backup Drive in any order you choose. If Backup Drive is removed from play, trash any cards on it. A: Bring the top card on Backup Drive into your hand. Cost: 0 Artist: James Allen Higgins Rarity: Common Card Title: Microtech 'Trode Set Card Type: Hardware Card Text: Pay [1], in addition to the normal cost, to break each ice subroutine. Ignore all AP subroutines except those that trace, or that do Net damage. Prevents all but 1 Net damage from each AP subroutine you do not break. Cost: 1 Artist: Randy Gallegos Rarity: Rare Card Title: Militech MRAM Chip Card Type: Hardware-Chip-Cybernetics Card Text: Hand size +3 Cost: 2 Artist: James Allen Higgins Rarity: Uncommon Card Title: MRAM Chip Card Type: Hardware-Chip-Cybernetics Card Text: Hand size +2 Cost: 1 Artist: Doug Chaffee Rarity: Uncommon Card Title: Nasuko Cycle Card Type: Hardware-Vehicle Card Text: [3]: Avoid receiving a tag. Cost: 1 Artist: L.A. Williams Rarity: Vital Card Title: N.E.T.O. Card Type: Resource-BBS Card Text: A: Look at the top four cards of your stack. You may bring any prep or resource cards among them into your hand. Pay [1] for each card taken in this way, and show those cards to the Corp. Shuffle the rest back into your stack. Cost: 0 Artist: Robert McLees Rarity: Rare Card Title: Nomad Allies Card Type: Resource-Connection Card Text: A, [1]: Remove a tag, at no cost. [T]: Avoid receiving a tag. Cost: 2 Artist: Dan Frazier Rarity: Vital Card Title: Pandora's Deck Card Type: Hardware-Deck Card Text: Provides +2 MU. Put [3] from the bank on Pandora's Deck when it is installed. Use these bits only to pay for increasing your link. If you use any of these bits, replace them at the start of your next turn. Only one deck can be in play at a time. Trash any older decks. Cost: 6 Artist: Jonnie Wilder Rarity: Uncommon Card Title: Parraline 5750 Card Type: Hardware-Deck Card Text: Provides +1 MU. Put [1] from the bank on Parraline 5750 when it is installed. Use this bit only to pay for using icebreakers during runs. If you use the bit, replace it at the start of your next turn. Only one deck can be in play at a time. Trash any older decks. Cost: 5 Artist: Mark Collen Rarity: Common Card Title: PK-6089a Card Type: Hardware-Deck Card Text: Provides +1 MU. Put [3] from the bank on PK-6089a when it is installed. Use these bits only to pay for increasing your link. If you use any of these bits, replace them at the start of your next turn. Only one deck can be in play at a time. Trash any older decks. Cost: 4 Artist: Chris Vande Voort Rarity: Common Card Title: Preying Mantis Card Type: Resource-Connection Card Text: Each of your turns, you may choose to gain an action. If you do, suffer 1 brain damage at the end of the turn. This damage cannot be prevented. Cost: 0 Artist: Dan Frazier Rarity: Rare Card Title: Quest for Cattekin Card Type: Resource-Random Card Text: At the start of each of your turns, roll a die. On a 6, trash Quest for Cattekin, and you gain an action on each of your turns for the remainder of the game. On a 1, suffer 1 brain damage. On a 2, suffer 1 Net damage. Damage from Quest for Cattekin cannot be prevented. Cost: 4 Artist: Kevin Stein Rarity: Rare Card Title: R&D Interface Card Type: Hardware Card Text: Whenever you access cards from R&D, access an additional card from R&D. Cost: 4 Artist: John Park Rarity: Common Card Title: Raven Microcyb Eagle Card Type: Hardware-Deck Card Text: Provides +1 MU. Prevents 1 Net damage each turn. Put [1] from the bank on Microcyb Eagle when it is installed. Use this bit only to pay for using icebreakers during runs. If you use the bit, replace it at the start of your next turn. Only one deck can be in play at a time. Trash any older decks. Cost: 6 Artist: Mike Raabe Rarity: Common Card Title: Raven Microcyb Owl Card Type: Hardware-Deck-Stealth Card Text: Provides +1 MU. Put [3] from the bank on Microcyb Owl when it is installed. Use these bits only to pay for using icebreakers during runs, but not for using noisy icebreakers. If you use any of these bits, replace them at the start of your next turn. Only one deck can be in play at a time. Trash any older decks. Cost: 11 Artist: Doug Shuler Rarity: Uncommon Card Title: Record Reconstructor Card Type: Hardware Card Text: A: Make a run on the Archives. If run is successful, do not access cards from the Archives; instead, shuffle the face-up pile of the Archives and then put the top two cards from that pile on R&D. Cost: 0 Artist: James Allen Higgins Rarity: Rare Card Title: Restrictive Net Zoning Card Type: Resource Card Text: Choose a data fort when Restrictive Net Zoning is installed. The Corp must pay [2], in addition to the normal cost, to install ice on that fort. Cost: 1 Artist: Jonnie Wilder Rarity: Uncommon Card Title: Rigged Investments Card Type: Resource Card Text: Put [12] from the bank on Rigged Investments when it is installed. At the start of each of your turns, take [1] from Investments. When all the bits have been removed, trash Rigged Investments. Cost: 4 Artist: Armand Cabrera Rarity: Common Card Title: Ronin Around Card Type: Resource-BBS Card Text: A: Look at the top five cards of your stack. You may bring any hardware cards among them into your hand. Pay [1] for each card taken in this way, and show those cards to the Corp. Shuffle the rest back into your stack. A, [2]: Expose any card. Cost: 3 Artist: Sue Ann Harkey Rarity: Rare Card Title: The Shell Traders Card Type: Resource Card Text: A: Choose a program or hardware card from your hand. Set that card aside, and put a number of Shell counters on it equal to its installation cost. When the last Shell counter on that card has been removed, install that card, at no cost. Remove one Shell counter from one card at the start of each of your turns. [1]: Remove one Shell counter from a card. Cost: 0 Artist: Mike Kimble Rarity: Rare Card Title: The Short Circuit Card Type: Resource-BBS Card Text: A, [1]: Search your stack for a program. Show that program to the Corp, and then bring it into your hand. Reshuffle your stack afterwards. Cost: 1 Artist: Ray Winninger Rarity: Common Card Title: Short-Term Contract Card Type: Resource-Position Card Text: Put [12] from the bank on Short-Term Contract when it is installed. When all the bits have been removed, trash Short-Term Contract. A: Take [2] from Short-Term Contract. Cost: 1 Artist: James Allen Higgins Rarity: Common Card Title: Silicon Saloon Franchise Card Type: Resource-Position Card Text: A: Gain [1] and draw one card. Cost: 8 Artist: James Allen Higgins Rarity: Rare Card Title: Smith's Pawnshop Card Type: Resource-Connection-Unique Card Text: At the start of each of your turns, you may trash one of your other installed cards to gain [2]. Only one unique card of a particular name can be in play at a time. If for some reason more than one is in play, trash all but one. Cost: 0 Artist: Glenn Kim Rarity: Uncommon Card Title: The Springboard Card Type: Resource-BBS Card Text: [1]: +1 link. Use this ability only once during each trace attempt, and only after you and the Corp have revealed how much each of you spent. Cost: 0 Artist: Sue Ann Harkey Rarity: Common Card Title: Submarine Uplink Card Type: Resource-Base Link Card Text: [0]: Base link 4 [1]: +1 link. You may use Submarine Uplink only during a run. Using Submarine Uplink forces you to jack out after the current encounter ends. Use only one base link card for each trace attempt made against you. Cost: 0 Artist: John Ramirez Rarity: Uncommon Card Title: Technician Lover Card Type: Resource Card Text: A: Look at the top card of R&D. Cost: 2 Artist: Randy Gallegos Rarity: Uncommon Card Title: Techtronica [TM] Utility Suit Card Type: Hardware-Deck Card Text: Provides +1 MU. Prevents 1 meat damage each turn. Put [5] on Techtronica [TM] Utility Suit when it is installed. Use these bits only to pay for increasing your link. If you use any of these bits, replace them at the start of your next turn. Only one deck can be in play at a time. Trash any older decks. Cost: 6 Artist: Doug Shuler Rarity: Uncommon Card Title: Top Runners' Conference Card Type: Resource Card Text: Gain [2] at the start of each of your turns. Trash Top Runners' Conference when you make a run. Cost: 0 Artist: James Allen Higgins Rarity: Rare Card Title: Trauma Team [TM] Card Type: Resource Card Text: Put two Trauma counters on Trauma Team [TM] when it is installed. Trauma counter: Prevent 1 meat damage. A: Put one Trauma counter on Trauma Team [TM]. Cost: 0 Artist: Mike Kimble Rarity: Uncommon Card Title: Tycho Mem Chip Card Type: Hardware-Chip Card Text: Provides +3 MU. Cost: 5 Artist: Lawrence Brown Rarity: Common Card Title: Umbrella Policy Card Type: Resource Card Text: [T]: Prevent an installed program or hardware card from being trashed. Cost: 0 Artist: Zak Plucinski Rarity: Uncommon Card Title: Wilson, Weeflerunner Apprentice Card Type: Resource Card Text: Each of your turns, you may choose to gain an action, which you may use only to make a run. You cannot spend more than [3] during that run to pay for using icebreakers or increasing your link. Use this ability only once per turn and only during your turn. [T]: Avoid receiving a tag. [T]: Prevent any amount of meat damage. Cost: 4 Artist: Dan Frazier Rarity: Uncommon Card Title: WuTech Mem Chip Card Type: Hardware-Chip Card Text: Provides +1 MU. Cost: 1 Artist: Jonnie Wilder Rarity: Common Card Title: Zetatech Mem Chip Card Type: Hardware-Chip Card Text: Provides +2 MU. Cost: 3 Artist: Lawrence Brown Rarity: Common Card Title: ZZ22 Speed Chip Card Type: Hardware-Chip Card Text: Put [2] from the bank on ZZ22 Speed Chip when it is installed. Use these bits only to pay for using killers during runs. If you use any of these bits, replace them at the start of your next turn. Cost: 5 Artist: Jonnie Wilder Rarity: Common (C) 1996 Wizards of the Coast, Inc. Cyberpunk 2020, Cyberpunk, and Netrunner therein are trademarks of R. Talsorian Games, Inc. Copyrights in certain text, graphic designs, characters, and places derived from Cyberpunk 2020(R) are the property of R. Talsorian Games, Inc., and are produced under license to Wizards of the Coast, Inc. Deckmaster, WIZARDS OF THE COAST, and Proteus are trademarks of Wizards of the Coast, Inc.