World Domination Finals Round 2: Dirk Dankwart vs. Greg Mahlknecht: 20-9 (Judge: Lukas Kautzsch ) Start: Sun 1998 May 17 19:32 GMT Spectators: 6 *** Zaphock (Ocke.Roerd@pc2f23.hgus.gu.se) has joined #wdfinals *** WBGB (uzsc80@rhrz-isdn3-p34.rhrz.uni-bonn.de) has joined #wdfinals *** OTHERNICK (onick@dial-01.usr1.dbn.lia.net) has joined #wdfinals *** IngoSchi (~ischildm@castor.hrz.uni-bielefeld.de) has joined #wdfinals *** Suleyman (~sdickie@ginger151.cos.pcisys.net) has joined #wdfinals *** Escalion (~escalion@170-3-240.ipt.aol.com) has joined #wdfinals Game 1: Dirk , runner - Greg , corp *** lk changes topic to 'Dirk Dankwart vs. Greg Mahlknecht R:0-C:0, C:0-R:0' okeydokey let's do it. OK, who plays what? the dice have decided that Dirk plays runner first lk chooses let's do it OK, good luck shuffling... dealing corp starts yep, draw my card a1: ice R&D a2: ice HQ a3: take 1* it's agenda/cards/bits is it? a/b/c! no a/b/c 0/6/4 a1: Restrictive Netzoning R&D a2: i Broker a3: load Broker (3) a4: d 0/1/4 d a1: ice on SFD1 a2: bbs whispering in SDF1 a3: 2* from BBS 0/8/3 a1: i streetware distributor a2: load sd (3) a3: load broker (6) a4: d 0/0/4 d a1: ice on R&D, pay 3* a2-3: take 4* from BBS 0/9/2 sot: 1* sd a1: d a2: run hq rez? yes pay 5* rez mazer end of run. a3: i fall guy a4: load broker (9) 0/1/4 d a1: draw a2: draw a3: 2* from BBS 0/7/5 isnt it 0/6/5 ahem, for me it's 0/6/6, sorry sorry yes was 0/9/3 before - I'm very sorry 0/6/6 we all agree ok sot: 1* sd moment... ok - 1 card to archives, go on a1: unload broker (9*) a2: i cyfermaster a3: i hq interface a4: run hq ok. 2* to break pay 2* yes ok, 5 cards access 2 cards: Sentinels Prime and Chicago Branch 3,5 no numbers needed: I do the randomize myself trash chicago branch 0/0/2 d a1-3: take 6* from BBS 0/12/5 sot: 1* sd a1: d a2: load broker (3) a3: load sd (3) a4: d 0/1/4 d a1: 2* from BBS a2: department truth ni SDF1, pay 2* a3: put 3* on department 0/12/5 sot: 1* sd a1: run hq pay 2* 5 cards 1,2 access 2 cards: Sentinels Prime & Ball and Chain a2: d a3: load broker (6) a4: load sd (5) 0/0/5 d a1: ice HQ pay 1* of course a2: 3* on dep-truth a3: 3* on dep-truth (9) 0/11/5 sot: 1* sd a1: unload broker 6* a2: score a3: bsb a4: i r&d interface 0/5/7 - discard mouse, tycho mem chip d a1: i plan with the consultants a2: draw a3: ice SDF1 (1*) a3: take 9* from truth enh 0/19/5 i think oops sorry skip 2nd a3:, apologies getting ahead of myself :) 0/10/5 sot: 1* sd a1: temple microcode outlet for raptor a2: i raptor a3: * a4: run sdf1 rez ice2? how many bits you got? 5 rez banpei break all dont rez ice 1 - we count the other way in south africa you're encoutering innermost ice, banpei ok youre through trash department ok 0/0/4 to make it clear: ice2 is still unrezzed, ice1 is Banpei d a1: install ANU in SDF1 a2: advance ANU in SDF1 a3: take 1* 0/6/5 sot: 1* a1: d a2: i loan from chiba a3: run sdf1 ok, dont rez ice2 pay 4* ok yer in accessing? yes info laundering trash ok a4: run hq rez ice2? nope pay 2* ok access 2 cards: Fire Wall and Holovid Campaign 0/6/4 d a1-3: take 3* 0/9/5 - discard 1 sot: +1*-1* a1: d a2: run r&d rez ice2? thinking yip, 7* - bolter cluster break first subroutine for 5 ok go on rez ice1? rez data wall double boing - kind of... a3: load broker (3) yeah a4: load sd (4) 0/1/5 d a1-3: take 3* 0/4/5 - discarding 1 sot: +*-* a1: d a2: unload broker (3*) a3: executive wiretaps rez ice2? not rezzing pay 2* acccess 4 cards: shake-up, fire wall, red herrings and... ... netwatch operations office! *** lk changes topic to 'Dirk Dankwart vs. Greg Mahlknecht R:2-C:0, C:0-R:0' a4: run archives in the hidden stack you see: rescheduler, holovid, ball & chain 0/0/5 2/0/5 sorry d no you said 0/0/5 first :) OK, get the agenda back ;) a1: install ANU in SDF1 a2: install ANU in SDF1 a3: take 1* 0/5/3 sot: +1* a1: JnJ isn't there a loan in play? Dirk can first pay 1* (0-1 = 0) and then get 1* I had no bits and take the bitloss first okeydokey never used that trick, i have to say you need to be in the great position of having 0* to use it... :) its no trick, you can use sot-effects in any order heh a2: stakeout i know, but it's a kind of "trick" - taking advantage of the rules a3: livewires contract a4: load broker (3) 0/6/6 - discard codecracker d a1-3: advance ANU in SDF1 score project zurich 2/2/4 *** lk changes topic to 'Dirk Dankwart vs. Greg Mahlknecht R:2-C:2, C:0-R:0' sot: +*-* a1: d (1 left on sd) yes a2: load broker (6) a3: load sd (4) a4: i enterprise inc. shields 2/6/5 d a1-3: 3* 2/5/5 sot: +-* a1:d a2: load broker (9) a3: mantis a4: i short circuit 2/2/5 draw something good play acc receivable a2-3: take 2* 2/11/5 sot: +-* a1: short circuit for corrosion a2: unload broker a3: i corrosion a4: run hq rez ice2? thinking no pay 2* hello mazer have some cards access 2 cards: shake-up and urban 2/5/5 d a1: take 1* a2-3: take 2* 2/14/5 - discarding 1 sot: +-* a1: load broker (3) your broker's working hard a2: load sd (4) a3: d a4: * 2/6/6 - disc. corporate ally draw something fun a1: ice SDF1, pay 2* a2-3: take 2* 2/14/5 this game has kinda stagnated not for long sot: +-* uh oh a1: unload broker (3) a2: * a3: rush hour whoa that was a good little enema for the game pay 7 for bolter cluster ok access 5 cards ouch whats the bad news? runner scores... marine arcology and viral breeding ground bastard *** lk changes topic to 'Dirk Dankwart vs. Greg Mahlknecht R:6-C:2, C:0-R:0' grrrrr thank you too good run what was the 5th card ? now what crud have you left me? you'll see... a4: d draw 6/0/5 d COOL! just what i was waiting for! thanks for cleaning the agendas off the top of it. np :) a1: ice on R&D - one turn too late, but hey. paying the 2* its 4* apologies np a2-3: take 2* 2/12/5 sot: +1* a1: load broker (3) a2: i zetatech softw. inst. - trash enterprise shields a3: * a4: i vewy vewy quiet, trash zsi 6/0/3 d a1: draw a2-a3: take 2* discarding 2/14/5 sot: +1* a1: load broker (6) a2: run archives you see filter, fire wall and punitive (and all the rest you know) a3: d a4: load sd (4) 6/1/4 d a1: chance observation trash fall guy a2: draw a3: install ANU in SDF1 2/12/5 sot: +-* a1: load broker (9) a2-4: 3* 6/4/4 d a1: draw a2: draw a3: ANU in SDF1 2/12/5 after discard of 2 sot: +-* a1: load broker (12) thats scary a2: d a3-4: 2* 6/6/5 d a1: ANU in SDF2 a2: shakeup ANU in SDF2 - corp war lose 2*, score corp war a3: 1* 5/1/4 *** lk changes topic to 'Dirk Dankwart vs. Greg Mahlknecht R:6-C:5, C:0-R:0' sot: +-* a1: unload broker (12*) a2: custodial position rez ice3? nope pay 7 for bolter? pay 2* from vvq and 5 from me access 4 cards... uh oh vapor ops, keeper, efficiency experts and... on-call solo team! YYYEEEESSSSS *** lk changes topic to 'Dirk Dankwart vs. Greg Mahlknecht R:10-C:5, C:0-R:0' damn well done that was my longest game on IRC same for me Game 2: Dirk , corp - Greg , runner so now we turn the tables? yes, lets see how the corp goes ok! shuffling... dealing... wow, you are fast it's always good to be prepared... corp goes first sot: d a1: planning consultant a2: ice1 on sdf1 a3: anu1 in sdf1 0/5/3 a1: short-term contract (stc) a2: R&D interface a3: run R&D 2 cards were accessed a4: 2* from STC 0/2/3 sot: d a1: adv anu1 a2: adv anu1 a3: * 0/4/4 a1: d a2: run on SDF1 rez ice? rez banpei bonk! a3-4: take 4* from STC 0/6/4 sot: d a1: * a2: adv anu1 a3: rez and trash inform. laundring 12* 0/12/5 a1: d a2: run on R&D 2 cards were accessed both agendas? wow, that's neat :) a3: d a4: install access 2 arasaka 2* 0/4/5 sot: d a1: ice1 on r&d a2: ice2 on sdf1 a3: anu1 in sdf1 0/11/3 what can happen? you are tag-save ... a1: run on R&D rez ice2? ice1 sorry whew don't scare me like that :) rez rock is THE strongest bonk! it certainly is a2: draw a3: krash is in a4: run on SDF1 rez ice2? no rez ice2 uh oh i smell a trap I would never use something like this,. ..... continue? yep pay 4* to pass banpei access? i access rockertoy grumble grumble 0/0/5 sot: d rez rockerboy a1-3: 9* from the rocker 0/10/4 hmmm a1: loan (12 in bitpool) a2: temple microcode for hammer a3: install hammer a4: custodial on R&D 4* for rock is strong access 4 cards... runner scores marine arcology... ... and trashes bizarre encryption scheme *** lk changes topic to 'Dirk Dankwart vs. Greg Mahlknecht R:10-C:5, C:0-R:2' 2/2/2 sot:d a1: ice2 on r&d a2-3: 6* from rocker trash rocker 0/15/4 sot: -* a1: d a2: d a3: 2* from STC a4: install zetatech mem chip 2/0/4 2/0/3 ok 2/0/3 how do you keep track of cards normally? i don't NR on IRC much i have the cards here on the table is that how it's normally done? don't know. I'm a weefle, y'know... so i've heard. dirk said you were. sot:d a1: d a2: ice3 on r&d a3: ice1 on hq 0/13/4 sot: -* a1-2: 4* from STC, trash it a3: 1* a4: install ng filter 2/0/2 sot: d a1:d a2: night shift a3: anu1 in sdf1 0/15/5 a1: d a2: d a3-a4: 4* 2/4/4 sot: d rez bbs whispering campaign a1-3: 6* from bbs 0/21/6- discard 1 sot: -* a1: install broker a2: broker -> (3) a3: d a4: d 2/0/5 sot:d a1-3: 6* bbs 0/27/6 - discard 1 a1: 2* a2: crash goes down what goes in? crash everett goes down on the table. sorry, I thought you wanted to trash Krash oh no, heh a3: draw with crash ev 1 card back on stack play stakeout 1 card back again 2/2/5 sot:d a1: d a2-3: 4* bbs, trash 0/31/7 - disc 2 sot: 1- a1-2: take 4* a3: run on HQ rez ice? rez scramble NO CARRIER hmmm a4: draw 1 card back again 2/5/6- disc 1 trash dropp sot:d a1: d a2: anu1 in sdf1 a3: ice2 on sdf1, trashing unrezzed ice2 0/27/5 a1: jnj sot: -* trash hq interface a2: 2* a3: inside job on SDF1 rez ice2 - shock.r rez ice2? inside job passes shock.r pay 4*, access access Political Coup! *** lk changes topic to 'Dirk Dankwart vs. Greg Mahlknecht R:10-C:5, C:0-R:4' groovy baby! a4: draw trash mram chip trash ed shipping manifests, shredder uplink 4/0/5 OK, you are toast! a1: trojan horse a2: trash loan this sounds bad game over *** lk changes topic to 'Dirk Dankwart vs. Greg Mahlknecht R:10-C:5, C:10-R:4' counterspell? congrats... well done thanks for the match well done, both of you well, except me thanks for the games. and thanks for judging, you did a VERY good job. yeah. oh people i'm outta here - see you round. me too, bye all seeya See you and bye bye bye what else did dirk have on hand? Urban, mazer, systematic layoff ... and osb he drew holovid in the last turn had already archived scorched We thought either you had more fast adv on hand or a mittful of AP just a lot of t&b... i didnt need the scorched, because of loan Fair enough of course especially with the osb but trojan, urban, scorched would have been more fun! :) Ok we'll see you guys later then. bye bye bye bye End: Sun 1998 May 17 23:04 GMT