0) Player Ranking
Players will be ranked according to their performance in GW2, according to the following formula:
Score = (0.75 * game_avg) + (0.20 * as_avg) + (0.05 * al_avg)
game_avg = (games won) / (games played)
as_avg = (agenda scored) / (10 * games played)
al_avg = 1 - ((agenda lost) / (10 * games played))
Ties will remain as is, unless they occur at a breakpoint for qualifying, in which case a random determination will be made.
1) WD start date
1.1) The World Domination '98 Championship will start on April 1st, 1998.
1.2) Gridlock tournament results must be submitted to me (in addition to the GW2 comittee) at
no later than midnight EST on March 7, 1998.
1.3) Qualifiers will be posted no later than March 15, 1998.
2) WD qualifiers
2.1) WD comittee members are inelligible.
2.2) All players that win their local tourneys will qualify. In addition, a number of non-winner players will win "wildcard" slots. The number of wildcard slots will be determined by the total number of tourneys, and will be no fewer than 1/3, and no greater than 1/2 the number of tourneys. An exact number will be chosen so that the total number of qualifiers is a multiple of 8.
2.3) In the event the first place finisher knows they will not compete, they may waive their right, and pass it on to the second place finisher at their local tourney. This decision must be included along with the report from the tourney organizer (and be submitted by the above date). If the 1st and 2nd place finishers waive their qualification rights, then other players from that tourney must achieve a wildcard spot to continue.
2.4) To figure out who gets the wildcard slots, the following system will be used. Each player's score will be multiplied by a weighting factor. The non-winning players will then be ranked by weighted score. The top x ranked players will qualify. In the case of a tie at the cutoff point (very unlikely), a random determination will be made. We will also select the next x qualifiers as standbys, in case 1 or more qualifiers don't participate for some reason. The weighting factor for any given player will be equal to the square root of the number of players in their GW2 tourney.
3) WD deck format
We will use the same deck format as the GW2 tourneys, the limited highlander format, with the same card lists.
4) WD format
4.1) WD will take place on IRC. We will use third-party mediators, who will maintain the decks during play, and communicate draws, etc. with the players. Exact play procedure will be given once qualifiers and judges have been determined.
4.2) Players will be allowed to scout other players. The deck format limits the amount of advantage that can be gained, and it wouldn't be worth the effort to police it.
4.3) WD will be divided into two phases, an elimination round, and a finals round. This will allow us to accomodate a large number of competitors (30-50), while still keeping the total number of games reasonable.
4.4) For the elimination round, players will be randomly divided up into groups of 4 players each. Each group will play a mini-Swiss tourney. 2 rounds. Players will be ranked by games won, using agenda scored as a tiebreaker. The winner in each group will advance to the finals. Three weeks will be allotted for the elimination round, 10 days for each round. Progress will be posted only at the conclusion of the elimination round. Players and judges need not post game times.
4.5) We are now left with x number of finalists. We chose the number of qualifiers to be a multiple of 8 so that after reducing them to 1/4, we still have an even number of players. The finalists play a Swiss tourney, consisting of the appropriate number of rounds (i.e. 0-8 players = 3 rounds, 9-16 = 4 rounds, etc.). Players will be ranked using the same formula as for GW2. There will be no weighting factor. The player with the highest score is the World Domination '98 Champion. One week (7 days) will be allowed for each round of the finals. Judges must post the game times (to NR-L, and the TRC webmaster) at least 24 hours before game time. Weekly progress will be posted.
4.6) All competitors will be notified of the time constraints involved beforehand, and will be asked to drop out as soon as possible if those constraints cannot be met.
4.7) There will be a one week break between the elimination round and the finals round.
4.8) All time restrictions will be strictly adhered to. Unforseen problems (connection problems, etc.) are unfortunate, but are a problem inherent in the system, and cannot be accomodated. Players and judges are asked to take necessary precautions, possibly including logging on a bit beforehand or making brief verbal telephone contact before the match.
5.1) If a qualifier decides, before the start of WD, not to participate, the top ranked standby plays instead, and so on.
5.2) If a player forfeits a game (i.e. doesn't show up within 20 minutes of the agreed start time) any time during WD, that player receives a loss (0-20). That player's opponent receives a bye (unless 5.8 below).
5.3) If a player forfeits a second game, he or she is removed from the tourney.
5.4) If, for whatever reason, a player drops out of the tourney, any of that player's remaining games are considered losses (0-2 games, 0-20 agenda) and their opponents receive byes.
5.5) If, for whatever reason, an elimination round winner does not continue on to the finals, the runnerup from that player's group will advance instead, and so on. If all four players in a group do not continue, then the highest ranked non-winner advances (dead ties broken by random draw).
5.6) If, for whatever reason, a player receives a bye, then that player *temporarily* receives a win (2-0 games, 20-0 agenda). This score remains for purposes of Swiss-ranking. At the conclusion of the round (elimination or finals), that win is replaced by a number equal to their average performance during the rest of the round.
5.7) If, for whatever reason, a judge fails to show for a match, then both players receive a bye (unless 5.8 below).
5.8) If a player or judge has failed to show for a match, then the match may be rescheduled if, and only if, *both* players and the judge agree to reschedule, and it can still be done within the timeframe given for that particular round.
5.9) If, for whatever reason, a match is not completed within the given timeframe, then both players receive a loss (0-2 games, 0-20 agenda).
5.10) If a match cannot be completed within the given timeframe because of a problem with the judge, then the players can appeal to the WD committee for a replacement judge for that match only.
5.11) Any contingency not covered here will be decided by the WD committee and its chairman. All rulings are final.
5.12) The WD comittee reserve the right to override tournament rules if there are (sufficiently) extenuating circumstances not specifically addressed in this document.
6) Card and rules questions
Judges will be the final arbiters of rules and card rulings during any game they are judging.