Bug Zapper
If Dr. Dreff forces the Runner to encounter Bug Zapper, the ice is not installed anywhere and therefore there is no ice "installed outside" it; Bug Zapper will do zero net damage. (Tom Wylie via JD Wiker, Netrunner-L, 3/11/96)
Caryatid
Credit Blocks
Datacomb
Digiconda
Dog Pile
Galatea
Haunting Inquisition
Homing Missile
Hunting Pack
Iceberg
Jack Attack
Lesser Arcana
Marionette
Mastermind
Minotaur
Riddler
Roadblock
Shock.r
Sphinx 2006
Sumo 2008
Tutor
Twisty Passages
Vacuum Link
Viral 15
All rezzing bonuses and penalties are based on the card's keywords at the time the Corp rezzes it; rez it and then immediately change its keyword string. (Sparky, Netrunner-L, 9/11/96)
For notes on morphing ice, see Caryatid.
If an effect (e.g., Rio de Janeiro City Grid) ends the run after the Runner has passed Datacomb but before the Corp deals with the "pay or uninstall" effect, the Corp does not have to deal with the effect. (Tom Wylie via Sparky, Netrunner-L, 9/27/96)
Digiconda's strength can be modified by other effects, such as Antiquated Interface Routines. (Sparky, Netrunner-L, 11/11/95)
If Dr. Dreff forces the Runner to encounter Dog Pile, the ice is not installed anywhere and therefore there is no ice "installed outside" it; Dog Pile will do zero net damage and will receive no bonuses to its strength from the number of layers of ice installed on the fort in which it is encountered. (Tom Wylie via JD Wiker, Netrunner-L, 3/11/96)
For notes on morphing ice, see Caryatid.
If the Runner somehow suffers the first subroutine more than once (for example, it was doubled by Ice Transmutation), the effects apply in parallel, not serially. For example, running into a transmuted Inquisition only affects the Runner's next six actions, not her next twelve. (Official Netrunner Rulings, 4/21/97)
The "six actions" to which Haunting Inquisition refers must consist of actions the Runner actually takes; they cannot be actions that were somehow gained but not taken nor actions that have been forgone. (Skipper Pickle, Netrunner-L, 8/26/98)
Homing Missile's strength can be modified by other effects, such as Antiquated Interface Routines. (Sparky, Netrunner-L, 11/11/95) Effects that modify Homing Missile's strength do not modify the trace limit. (Sparky, Netrunner-L, 11/11/95)
If Dr. Dreff forces the Runner to encounter Hunting Pack, the ice is not installed anywhere and therefore there is no ice "installed outside" it; Hunting Pack will not have any subroutines. (Tom Wylie via JD Wiker, Netrunner-L, 3/11/96)
The Corp may purchase as many subroutines as it wishes and can afford. (Sparky, Netrunner-L, 9/13/96)
The Runner may no longer choose to jack out, but effects which end the run still work. (Sparky, Netrunner-L, 5/19/96)
As with any "you cannot do this" effect, this effect prohibits the Runner from jacking out at all, even through effects such as Smarteye or Speed Trap. (Official Netrunner Rulings, 4/21/97)
For notes on morphing ice, see Caryatid.
If an effect (e.g., Rio de Janeiro City Grid) ends the run after the Runner has passed Marionette but before the Corp deals with the "pay or uninstall" effect, the Corp does not have to deal with the effect. (Tom Wylie via Sparky, Netrunner-L, 9/27/96)
If Dr. Dreff forces the Runner to encounter Mastermind, the ice is not installed anywhere and therefore there is no ice "installed outside" it; Mastermind will do zero brain damage and will receive no bonuses to its strength from the number of layers of ice installed on the fort in which it is encountered. (Tom Wylie via JD Wiker, Netrunner-L, 3/11/96)
If Dr. Dreff forces the Runner to encounter Minotaur, the ice is not installed anywhere and therefore there is no ice "installed outside" it; Minotaur will not have any "*End the run" subroutines. (Tom Wylie via JD Wiker, Netrunner-L, 3/11/96)
The Corp may purchase as many subroutines as it wishes and can afford. (Sparky, Netrunner-L, 9/13/96)
If a 6 is rolled, the Runner ignores Roadblock's subroutines. (Official Netrunner Rulings, 4/21/97)
The Runner may not choose to jack out, but effects which end the run still work. (Sparky, Netrunner-L, 5/19/96)
If the Runner does not encounter any more ice on the fort, the Runner may not jack out for the remainder of the run. (Skipper Pickle, Netrunner-L, 12/11/97)
For notes on morphing ice, see Caryatid.
For notes on morphing ice, see Caryatid.
Tutor does not modify itself, unless the Runner encounters it again later in the run (cf. Vacuum Link). (Netrunner FAQ v.1.0, 5/22/96)
If an effect (e.g., Rio de Janeiro City Grid) ends the run after the Runner has passed Twisty Passages but before the Corp deals with the "pay or uninstall" effect, the Corp does not have to deal with the effect. (Tom Wylie via Sparky, Netrunner-L, 9/27/96)
If there aren't enough pieces of ice on the fort, the Runner simply returns to the outermost piece of ice. This might be Vacuum Link itself. (Official Netrunner Rulings, 4/21/97)
The Runner chooses the program(s) to be trashed. (Sparky, Netrunner-L, 8/9/96)
Netrunner is © 1996 Wizards of the Coast, Inc.
Cyberpunk 2020, Cyberpunk, and Netrunner therein are trademarks of R. Talsorian Games, Inc. Copyrights in certain text, graphic designs, characters, and places derived from Cyberpunk 2020 ® are the property of R. Talsorian Games, Inc., and are produced under license to Wizards of the Coast, Inc.