Ice Rulings

Ball and Chain
* If the Corp subsequently rezzes a piece of ice, and the Runner refuses to pay the 2 bits, the Runner is not affected by the subroutines on that piece of ice. (Sparky, Netrunner-L, 5/22/96)
* You only encounter rezzed ice, so the decision on whether or not to pay is made after the Corp has rezzed the ice. (Sparky, Netrunner-L, 11/18/96)

Bug Zapper
* If Dr. Dreff forces the Runner to encounter Bug Zapper, the ice is not installed anywhere and therefore there is no ice "installed outside" it; Bug Zapper will do zero net damage. (Tom Wylie via JD Wiker, Netrunner-L, 3/11/96)

Caryatid
* All rezzing bonuses and penalties are based on the card's keywords at the time the Corp rezzes it; rez it and then immediately change its keyword string. (Sparky, Netrunner-L, 9/11/96)

Credit Blocks
* For notes on morphing ice, see
Caryatid.

Datacomb
* If an effect (e.g., Rio de Janeiro City Grid) ends the run after the Runner has passed Datacomb but before the Corp deals with the "pay or uninstall" effect, the Corp does not have to deal with the effect. (Tom Wylie via Sparky, Netrunner-L, 9/27/96)

Digiconda
* Digiconda's strength can be modified by other effects, such as Antiquated Interface Routines. (Sparky, Netrunner-L, 11/11/95)

Dog Pile
* If Dr. Dreff forces the Runner to encounter Dog Pile, the ice is not installed anywhere and therefore there is no ice "installed outside" it; Dog Pile will do zero net damage and will receive no bonuses to its strength from the number of layers of ice installed on the fort in which it is encountered. (Tom Wylie via JD Wiker, Netrunner-L, 3/11/96)

Galatea
* For notes on morphing ice, see Caryatid.

Haunting Inquisition
* If the Runner somehow suffers the first subroutine more than once (for example, it was doubled by Ice Transmutation), the effects apply in parallel, not serially. For example, running into a transmuted Inquisition only affects the Runner's next six actions, not her next twelve. (Official Netrunner Rulings, 4/21/97)
*The "six actions" to which Haunting Inquisition refers must consist of actions the Runner actually takes; they cannot be actions that were somehow gained but not taken nor actions that have been forgone. (Skipper Pickle, Netrunner-L, 8/26/98)

Homing Missile
* Homing Missile's strength can be modified by other effects, such as Antiquated Interface Routines. (Sparky, Netrunner-L, 11/11/95) Effects that modify Homing Missile's strength do not modify the trace limit. (Sparky, Netrunner-L, 11/11/95)

Hunting Pack
* If Dr. Dreff forces the Runner to encounter Hunting Pack, the ice is not installed anywhere and therefore there is no ice "installed outside" it; Hunting Pack will not have any subroutines. (Tom Wylie via JD Wiker, Netrunner-L, 3/11/96)

Iceberg
* The Corp may purchase as many subroutines as it wishes and can afford. (Sparky, Netrunner-L, 9/13/96)

Jack Attack
* The Runner may no longer choose to jack out, but effects which end the run still work. (Sparky, Netrunner-L, 5/19/96)
* As with any "you cannot do this" effect, this effect prohibits the Runner from jacking out at all, even through effects such as Smarteye or Speed Trap. (Official Netrunner Rulings, 4/21/97)

Lesser Arcana
* For notes on morphing ice, see Caryatid.

Marionette
* If an effect (e.g., Rio de Janeiro City Grid) ends the run after the Runner has passed Marionette but before the Corp deals with the "pay or uninstall" effect, the Corp does not have to deal with the effect. (Tom Wylie via Sparky, Netrunner-L, 9/27/96)

Mastermind
* If Dr. Dreff forces the Runner to encounter Mastermind, the ice is not installed anywhere and therefore there is no ice "installed outside" it; Mastermind will do zero brain damage and will receive no bonuses to its strength from the number of layers of ice installed on the fort in which it is encountered. (Tom Wylie via JD Wiker, Netrunner-L, 3/11/96)

Minotaur
* If Dr. Dreff forces the Runner to encounter Minotaur, the ice is not installed anywhere and therefore there is no ice "installed outside" it; Minotaur will not have any "*End the run" subroutines. (Tom Wylie via JD Wiker, Netrunner-L, 3/11/96)

Riddler
* The Corp may purchase as many subroutines as it wishes and can afford. (Sparky, Netrunner-L, 9/13/96)

Roadblock
* If a 6 is rolled, the Runner ignores Roadblock's subroutines. (Official Netrunner Rulings, 4/21/97)

Shock.r
* The Runner may not choose to jack out, but effects which end the run still work. (Sparky, Netrunner-L, 5/19/96)
* If the Runner does not encounter any more ice on the fort, the Runner may not jack out for the remainder of the run.  (Skipper Pickle, Netrunner-L, 12/11/97)

Sphinx 2006
* For notes on morphing ice, see Caryatid.

Sumo 2008
* For notes on morphing ice, see Caryatid.

Tutor
* Tutor does not modify itself, unless the Runner encounters it again later in the run (cf. Vacuum Link). (Netrunner FAQ v.1.0, 5/22/96)

Twisty Passages
* If an effect (e.g., Rio de Janeiro City Grid) ends the run after the Runner has passed Twisty Passages but before the Corp deals with the "pay or uninstall" effect, the Corp does not have to deal with the effect. (Tom Wylie via Sparky, Netrunner-L, 9/27/96)

Vacuum Link
* If there aren't enough pieces of ice on the fort, the Runner simply returns to the outermost piece of ice. This might be Vacuum Link itself. (Official Netrunner Rulings, 4/21/97)

Viral 15
* The Runner chooses the program(s) to be trashed. (Sparky, Netrunner-L, 8/9/96)


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