Resource Rulings

Access through Alpha
* You must establish a base link value by paying the base link cost on whatever gives you link, before you can pay to increase the link. You can only use a single source for base link, and if that source also allows you to increase your link, you may use that source as much as you can afford. If you have other means to increase your link besides another base link, you may use that as well. (Charles Keith-Stanley, Netrunner-L, (5/3/96)

Access to Arasaka
* See
Access through Alpha for notes on base links.

Access to Kiribati
* See Access through Alpha for notes on base links.

Aujourd'Oui
* When City Surveillance is in play, you don't have to take a tag because Aujourd'Oui doesn't say draw. (Wendy Wallace on Ronin Around, Netrunner-L, 5/1/96)

Back Door to Hilliard
* See Access through Alpha for notes on base links.

Back Door to Orbital Air
* See Access through Alpha for notes on base links.

Back Door to Rivals
* See Access through Alpha for notes on base links.
* You gain a bit after any successful trace avoidance during which Back Door to Rivals was used, even if you would have avoided the trace without the link the Back Door provided. (Official Netrunner Rulings, 4/21/97)

Bargain with Viacox
* On a 6, if the card revealed is a Hidden Resource, reveal the card to the Corp, then install it face down. (Sparky, Netrunner-L, 9/5/96)
* On a 6, if the card can't be played (e.g., it is a prevention effect with nothing to prevent) or if you cannot pay the costs associated with playing the card, it stays in your hand; you must pay the costs if you can. You still have to reveal it to the Corp. (Sparky, Netrunner-L, 9/5/96)
* The action gained from Bargain with Viacox may be forgone to fulfill a penalty. (Sparky, Netrunner-L, 10/2/96)

Broker
* If you have multiple Brokers out, you can use each one during a turn. Each Broker refers only to itself. (Sparky, Netrunner-L, 5/6/96)

Chiba Bank Account
* Using each Chiba Bank Account is a separate effect, and that effect must be completely resolved before any other effect can take place, thus you cannot use multiple Chiba Bank Accounts and prevent their trashing with a single Time to Collect. (Sparky, Netrunner-L, 9/27/96)
* You can use Chiba Bank Account to pay for installation costs. (Sparky, Netrunner-L, 11/11/96)
* When using Chiba Bank Account to install a card or pay for an effect, follow this sequence: 1) announce the card/effect; 2) pay the price (this is when you trash Chiba Bank Account); 3) place the card in the trash/archives; 4) perform the effect. (Sparky, Netrunner-L, 11/11/96)
* "You may use this ability whenever..." means you can use Chiba Bank Account at the specified times in addition to the normal times that special effects can be used. (Tom Wylie via JD Wiker, Netrunner-L, 3/11/96)

Crash Everett, Inventive Fixer
* When City Surveillance is in play, you must take a tag or pay [1] for the additional card you draw. (Wendy Wallace, Netrunner-L, 5/1/96)
* If you trash the extra card, you can't put it on Microtech Backup Drive, because the card is not installed (as specified by Microtech Backup Drive). (Sparky, Netrunner-L, 7/25/96)

Credit Subversion
* You can only activate one Credit Subversion each run before it is no longer "immediately after a successful run on HQ." (JD Wiker, Netrunner-L, 1/13/97)

Death from Above
* The Corp can rez nodes and upgrades before the run is considered successful; for instance, Dr. Dreff can throw ice in front of the runner before the Runner can activate Death from Above. (JD Wiker, Netrunner-L, 2/19/97)
* If you trash cards that you don't see, and you play a card that provides a bonus or effect that depends on what card was trashed, (cf. On the Fast Track), you can ask the Corp if you trashed the appropriate type of card, but you may not look at the trashed cards or the Archives to verify this. If necessary, you can ask a third party to verify the Corp's answer. (Tom Wylie via JD Wiker, Netrunner-L, 3/11/96)
* When Death From Above meets New Galveston City Grid, the "normal cost to trash" the cards in the fort becomes the cost of DFA's effect, so the Runner must still pay the additional 2 bits per node and other upgrades installed inside the fort.  If the Runner can't pay the cost for ALL of the nodes and other upgrades, the Runner cannot use DFA's effect.  The Runner only has to pay for upgrades or nodes that have been rezzed or exposed.  (Skipper Pickle, Netrunner-L, 11/4/97)

Disgruntled Ice Technician
* Ice with no subroutines on it (e.g., Hunting Pack as the only ice on a fort) can be considered to have had all of its subroutines broken. (Sparky, Netrunner-L, 9/5/96)
* You cannot use Disgruntled Ice Technician to derez the ice after using Dropp to break the subroutines on that ice. (JD Wiker, Netrunner-L, 1/6/97)

Hell's Run
* ERRATA: Should say, "If you use the bit, replace it from the bank at the start of your next turn." (Sparky, Netrunner-L, 10/11/96)

HQ Mole
* Multiple HQ Moles provide cumulative effects. (Sparky on R&D Interface, Netrunner-L, 6/4/96)
* The additional cards accessed do not include cards installed in HQ. (JD Wiker, Netrunner-L, 1/3/97)

Karl de Veres, Corporate Stooge
* ERRATA: "Gain 1 bit after each successful run." The bit is gained as an "end-of-run" effect. (Sparky, Netrunner-L, 9/11/96)

Liberated Savings Account
* Using each Liberated Savings Account is a separate effect, and that effect must be completely resolved before any other effect can take place, thus you cannot use multiple Liberated Savings Accounts and prevent their trashing with a single Time to Collect. (Sparky, Netrunner-L, 9/27/96)
* You can use Liberated Savings Account to pay for installation costs. (Sparky, Netrunner-L, 11/11/96)
* When using Liberated Savings Account to install a card or pay for an effect, follow this sequence: 1) announce the card/effect; 2) pay the price (this is when you trash Liberated Savings Account); 3) place the card in the trash/archives; 4) perform the effect. (Sparky, Netrunner-L, 11/11/96)
* "You may use this ability whenever..." means you can use Liberated Savings Account at the specified times in addition to the normal times that special effects can be used. (Tom Wylie via JD Wiker, Netrunner-L, 3/11/96)

Loan from Chiba
* If you start the turn with no bits, there is no effect; this is a penalty you cannot pay. (Sparky, Netrunner-L, 5/19/96)
* If an effect causes Loan from Chiba to leave play during the Corp's turn, you can pay the 10 bits to avoid losing the game, since this does not require an action. (Wendy Wallace, Netrunner-L, 5/28/96)
* A player can choose the order in which start-of-turn effects generated by his or her cards occur; you can choose to lose the bit from Loan from Chiba before gaining bits from a start-of-turn effect. (Sparky, Netrunner-L, 6/6/96)
* If you trash Loan from Chiba with misc.for-sale, the bits earned cannot be used to pay off the Loan. (Sparky, Netrunner-L, 7/15/96)

N.E.T.O.
* When City Surveillance is in play, you don't have to take a tag because N.E.T.O. doesn't say draw. (Wendy Wallace on Ronin Around, Netrunner-L, 5/1/96)

Preying Mantis
* You have to declare each Preying Mantis one at a time, and at the end of the turn you take damage one at a time. (Sparky, Netrunner-L, 5/15/96)
* The action gained from Preying Mantis may be forgone to fulfill a penalty. (Sparky, Netrunner-L, 10/2/96)

Quest for Cattekin
* If you use a start-of-turn effect to trash Quest for Cattekin before activating it, you can't use it; if you roll for Quest, you deal with the results before you can trash it. (Sparky, Netrunner-L, 7/29/96)
* The action gained from Quest for Cattekin may be forgone to fulfill a penalty. (Sparky, Netrunner-L, 10/2/96)

R&D Mole
* Multiple R&D Moles provide cumulative effects. (Sparky on R&D Interface, Netrunner-L, 6/4/96)
* The additional cards accessed do not include cards installed in R&D. (JD Wiker, Netrunner-L, 1/3/97)

Ronin Around
* When City Surveillance is in play, you don't have to take a tag because Ronin Around doesn't say draw. (Wendy Wallace, Netrunner-L, 5/1/96)
* Ronin Around can only expose installed cards. (Wendy Wallace, Netrunner-L, 5/1/96)

Runner Sensei
* See Access through Alpha for notes on base links.

Smith's Pawnshop
* You may only use Smith's Pawnshop's ability once per turn. (Sparky, Netrunner-L, 11/11/95)

Subliminal Corruption
* It's not legal to trash something that's already in the Archives, so you can't give the Corp bad publicity for advertisements that are already in the Archives. (Official Netrunner Rulings, 4/21/97)

Submarine Uplink
* ERRATA: Should say, "Submarine Uplink ends your run after the current encounter." (Sparky, Netrunner-L, 10/11/96)
* See Access through Alpha for notes on base links.
* If you use Submarine Uplink, the run isn't over until the encounter with the current piece of ice ends. You still have to deal with all the other subroutines on the ice. Whether you successfully pass the ice depends on what happens with the rest of the subroutines, (i.e., using the Uplink doesn't stop you from having an encounter end in "successfully passed," but doesn't automatically mean that, either). (Tom Wylie via JD Wiker, Netrunner-L, 3/11/96)

Swiss Bank Account
* Using each Swiss Bank Account is a separate effect, and that effect must be completely resolved before any other effect can take place, thus you cannot use multiple Swiss Bank Accounts and prevent their trashing with a single Time to Collect. (Sparky, Netrunner-L, 9/27/96)
* You can use Swiss Bank Account to pay for installation costs. (Sparky, Netrunner-L, 11/11/96)
* When using Swiss Bank Account to install a card or pay for an effect, follow this sequence: 1) announce the card/effect; 2) pay the price (this is when you trash Swiss Bank Account); 3) place the card in the trash/archives; 4) perform the effect. (Sparky, Netrunner-L, 11/11/96)
* "You may use this ability whenever..." means you can use Swiss Bank Account at the specified times in addition to the normal times that special effects can be used. (Tom Wylie via JD Wiker, Netrunner-L, 3/11/96)

The Shell Traders
* ERRATA: "A: Choose a program or hardware card from your hand. Set that card aside face up, and put a number of Shell counters on it equal to its installation cost. When the last Shell counter on that card has been removed, install that card, at no cost."1: Remove one Shell counter from a card."Remove one Shell counter from one card at the start of each of your turns."(Sparky, Netrunner-L, 5/19/96)
* The removal of a Shell counter at the start of a turn is mandatory. (Wendy Wallace, Netrunner-L, 5/2/96)
* When the last Shell counter is removed, the program or hardware must be installed. (Wendy Wallace, Netrunner-L, 5/2/96)
* You can pay to remove Shell counters and install cards set aside by The Shell Traders in the middle of a run, whenever special effects may be used by the Runner. (Sparky, Netrunner-L, 5/6/96) Remember that the Runner cannot react to the Corporation's rezzing of an ice card by using his or her own special effects. (Netrunner FAQ v.1.0, 5/22/96)
* At the start of a turn, each copy of The Shell Traders can remove one counter from any one card that has them. (Sparky, Netrunner-L, 5/19/96)
* If Shell Traders is removed from play, any cards with Shell counters on them remain 'in limbo' and can have their counters removed by subsequent copies of Shell Traders. (Sparky, Netrunner-L, 5/19/96)
* "At no cost" means the regular bit cost of a card. If a card states that it has additional installation costs, you must pay them. If another card indicates that additional costs must be paid to install the card being processed by Shell Traders, you must pay that cost. (Sparky, Netrunner-L, 5/19/96)
* If you remove the last counter from a program and don't have any free MU, you MUST overwrite an existing program. (Sparky, Netrunner-L, 5/19/96)
* If you remove the last counter from a card that has additional costs to install and you have those resources, you MUST spend them and install the card.
* If you CANNOT pay the additional costs, you lose the opportunity to install that card, and it slips into limbo permanently; remove it from the game. (Sparky, Netrunner-L, 5/19/96)
* You cannot activate Shell Traders in response to the Corp's trashing it. (Sparky, Netrunner-L, 7/30/96)

The Springboard
* You have to use bits you haven't allocated in the trace/link auction. (Charles Keith-Stanley, Netrunner-L, 5/3/96)
* You can use The Springboard even if you do not have a Base Link card in play (the Runner always starts with a base link of zero). (Netrunner FAQ v.1.0, 5/22/96)

Time to Collect
* Time to Collect can be used to prevent the trashing of a resource being trashed by Corporate Detective Agency, even if Time to Collect is also being trashed. (Sparky, Netrunner-L, 11/11/96)
* If you use a Time to Collect to prevent a cost from being paid, you prevent that cost's effect from being played (REVERSEs a previous ruling). (Skipper Pickle, Netrunner-L, 9/29/98)

Wilson, Weeflerunner Apprentice
* Wilson's ability allows you to make a run, not to use a prep card or the special function of another card. (Sparky, Netrunner-L, 6/6/96)
* After declaring the end of his or her turn, the Runner cannot declare the use of the extra Wilson run in response to the Corp rezzing a card or using a special effect; the Runner gets to use special effects first, and the Corp gets to use them second. (Sparky, Netrunner-L, 6/12/96)
* The action gained from Wilson, Weeflerunner Apprentice may be forgone to fulfill a penalty. (Sparky, Netrunner-L, 10/2/96)

Wired Switchboard
* You can use Wired Switchboard even if you do not have a Base Link card in play (the Runner always starts with a base link of zero). (Netrunner FAQ v.1.0, 5/22/96)


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