Agenda Rulings

AI Chief Financial Officer
Though the card text is not specific, you shuffle into R&D all of the cards stored in HQ and the Archives. (Official Netrunner Rulings, 4/21/97)

Artificial Security Directors
* If the difficulty of an agenda is reduced to zero or less, it must still be installed to be scored. (Sparky, Netrunner-L, 5/19/96)
* Scoring multiple Artificial Security Directors produces a cumulative effect (i.e., scoring two will reduce the difficulty of Black Ops agendas by 2). (Sparky on Executive Extraction, Netrunner-L, 6/25/96)

Corporate Headhunters
* Note that while the first ability mimics brain damage, it is not actually brain damage, so ignores effects that would prevent, remove, or otherwise interact with brain damage. (Official Netrunner Rulings, 4/21/97)

Data Fort Reclamation
* You may use additional bits from your bit pool to rez and install the cards. (Sparky, Netrunner-L, 10/18/96)
* Note that you are not gaining actions in order to construct the data fort, but simply constructing it as a result of scoring Data Fort Reclamation. So this card does not supply actions you can forgo in order to get rid of virus counters, for example. (Official Netrunner Rulings, 4/21/97)

Employee Empowerment
* The additional draw provided by Employee Empowerment is a start-of-turn effect separate from the normal draw; the Corp can draw one card and look at it before deciding whether or not to draw another card. (JD Wiker, Netrunner-L, 1/28/97)

Encoder, Inc.
* See
Data Masons for related rulings on effects that reduce rez costs.

Executive Extraction
* See notes on Artificial Security Directors.

Experimental AI
* ERRATA: Should read, "When Runner accesses Experimental AI, trash one program...." (Sparky, Netrunner-L, 10/11/96)

Fetal AI
* The Runner may choose not to pay the 2 bits and not steal Fetal AI; Fetal AI is still considered to be accessed. (Sparky, Netrunner-L, 10/2/96

Genetics-Visionary Acquisition
* See notes on Artificial Security Directors.

Ice Transmutation
* If the Corporation scores Ice Transmutation and uses it on a piece of ice that is subsequently derezzed but not removed from play, the ice remembers that it was affected by Ice Transmutation. If that same card is uninstalled or trashed and later replayed, it does not remember the change. (Netrunner FAQ v.1.0, 5/22/96)
* This effect doubles all subroutines provided by the ice itself, even those that are generated after Ice Transmutation takes effect. It will not double subroutines provided by other abilities; for example, two Ice Transmutations don't double he subroutines the other Transmutation provides. However, it will double subroutines that are not actually printed on the card; for instance, Ice Transmutation will repeat the subroutines generated by the card text on Minotaur (note that this is a reversal of a previous ruling). (Official Netrunner Rulings, 4/21/97)

Marine Arcology
* In order to get the benefit of Marine Arcology, you must have two actions immediately available to you; actions must be consecutive and they must all be spent on the same turn. (Sparky on South African Mining Corp, Netrunner-L, 5/16/96)

Please Don't Choke Anyone
* When any effect owned by the Corp does preventable damage, Please Don't Choke Anyone can prevent that damage to gain a PDCA counter (e.g., the Corp could prevent the damage done by a Mastiff counter to gain a PDCA counter). (Tom Wylie, 8/26/97)


* The Runner has the opportunity to prevent damage before the Corp can use Please Don't Choke Anyone to prevent that damage to gain a PDCA counter. If the Runner prevents it, then it is not successful and no counter is given. (Skipper Pickle, Netrunner-L, 8/26/98)

Priority Requisition
* "At no cost" does not cover additional "above the rez cost" costs (cf. Caryatid or Digiconda), since these are not part of the rez cost. (Sparky, Netrunner-L, 9/5/96) "At no cost" means you waive the normal bit/action cost for whatever the action is, as well as any special costs listed in the text; all outside penalties still apply. (Tom Wylie via Sparky, Netrunner-L, 9/6/96)

Project Babylon
* The Runner only scores 1 agenda point for stealing Project Babylon, regardless of the number of advancement counters on it. (Sparky, Netrunner-L, 5/22/96)

Security Net Optimization
* The fort gives the bonus to ice installed on it before and after Security Net Optimization is scored. (Sparky, Netrunner-L, 6/18/96)

Security Purge
* "At no cost" does not cover additional "above the rez cost" costs (cf. Caryatid or Digiconda), since these are not part of the rez cost. (Sparky, Netrunner-L, 9/5/96) "At no cost" means you waive the normal bit/action cost for whatever the action is, as well as any special costs listed in the text. All outside penalties still apply, so the Purge still has to account for Restrictive Net Zoning and similar cards. (Tom Wylie via Sparky, Netrunner-L, 9/6/96)
* If the Corp scores Security Purge when there are fewer than three cards left in R&D, the Corp shows as many cards as there are in R&D to the Runner and fulfills as much of the Purge effects as possible; since the effects do not require the Corp to "draw" the cards, the Corp player cannot lose the game by scoring this agenda. (Skipper Pickle, Netrunner-L, 7/17/98)

Viral Breeding Ground
* If Viral Breeding Ground returns a daemon to the Runner's hand, the programs installed inside it are trashed; there is currently no effect in the game that will prevent the trashing of these programs. (Sparky, Netrunner-L, 9/5/96)
* Any advancement counters on Viral Breeding Ground are not considered Virus counters; they're just advancement counters that happen to be on a Virus card. (Sparky, Netrunner-L, 10/2/96)

World Domination
* The Runner only scores 3 agenda points for stealing World Domination, regardless of the number of advancement counters on it. (Sparky on Project Babylon, Netrunner-L, 5/22/96)


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